]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Implement gamma expansion from sRGB.
[movit] / effect_chain.cpp
index 50fe599280f0c95350f67d059b5c845b6042bda6..a8381505109affe8ade2becd09009c58b15b1233 100644 (file)
@@ -12,6 +12,7 @@
 #include "gamma_expansion_effect.h"
 #include "lift_gamma_gain_effect.h"
 #include "colorspace_conversion_effect.h"
+#include "texture_enum.h"
 
 EffectChain::EffectChain(unsigned width, unsigned height)
        : width(width), height(height), finalized(false) {}
@@ -124,18 +125,80 @@ void EffectChain::finalize()
                frag_shader += replace_prefix(effects[i]->output_glsl(), effect_id);
                frag_shader += "#undef PREFIX\n";
                frag_shader += "#undef FUNCNAME\n";
+               frag_shader += "#undef LAST_INPUT\n";
                frag_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
                frag_shader += "\n";
        }
+       frag_shader.append(read_file("footer.glsl"));
        printf("%s\n", frag_shader.c_str());
        
        glsl_program_num = glCreateProgram();
        GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER);
        GLhandleARB fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER);
-       glAttachObjectARB(glsl_program_num, vs_obj);
+       glAttachShader(glsl_program_num, vs_obj);
        check_error();
-       glAttachObjectARB(glsl_program_num, fs_obj);
+       glAttachShader(glsl_program_num, fs_obj);
        check_error();
        glLinkProgram(glsl_program_num);
        check_error();
+
+       finalized = true;
+}
+
+void EffectChain::render_to_screen(unsigned char *src)
+{
+       assert(finalized);
+
+       check_error();
+       glUseProgram(glsl_program_num);
+       check_error();
+
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
+
+       // TODO: use sRGB textures if applicable
+       if (input_format.pixel_format == FORMAT_RGB) {
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src);
+       } else if (input_format.pixel_format == FORMAT_RGBA) {
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src);
+       } else {
+               assert(false);
+       }
+       check_error();
+       glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);
+
+       //for (unsigned i = 0; i < effects.size(); ++i) {
+       //      effects[i]->set_uniforms();
+       //}
+
+       glDisable(GL_BLEND);
+       check_error();
+       glDisable(GL_DEPTH_TEST);
+       check_error();
+       glDepthMask(GL_FALSE);
+       check_error();
+
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
+
+       glMatrixMode(GL_MODELVIEW);
+       glLoadIdentity();
+
+       glBegin(GL_QUADS);
+
+       glTexCoord2f(0.0f, 1.0f);
+       glVertex2f(0.0f, 0.0f);
+
+       glTexCoord2f(1.0f, 1.0f);
+       glVertex2f(1.0f, 0.0f);
+
+       glTexCoord2f(1.0f, 0.0f);
+       glVertex2f(1.0f, 1.0f);
+
+       glTexCoord2f(0.0f, 0.0f);
+       glVertex2f(0.0f, 1.0f);
+
+       glEnd();
+       check_error();
 }