]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Move compute shader functions from the header to the footer; easier to unify with...
[movit] / effect_chain.cpp
index d56a24806771a0a1e8d444078a28935731305720..a83a952dfaae331bb5431000823cecefd6b82e7f 100644 (file)
@@ -500,7 +500,7 @@ void EffectChain::compile_glsl_program(Phase *phase)
        }
 
        if (phase->is_compute_shader) {
-               frag_shader.append(read_file("footer.compute"));
+               frag_shader.append(read_file("footer.comp"));
                phase->output_node->effect->register_uniform_vec2("inv_output_size", (float *)&phase->inv_output_size);
                phase->output_node->effect->register_uniform_vec2("output_texcoord_adjust", (float *)&phase->output_texcoord_adjust);
        } else {