]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Have separate FBOs per resolution and format.
[movit] / effect_chain.cpp
index b6f2a5b50b9441649bd9658e77aacfa9efb7e0e3..c3e1fbaf11ac2c1001ee6b3e70c95f6c3c2207ac 100644 (file)
@@ -68,11 +68,6 @@ EffectChain::~EffectChain()
        if (owns_resource_pool) {
                delete resource_pool;
        }
-       for (map<void *, GLuint>::const_iterator fbo_it = fbos.begin();
-            fbo_it != fbos.end(); ++fbo_it) {
-               glDeleteFramebuffers(1, &fbo_it->second);
-               check_error();
-       }
 }
 
 Input *EffectChain::add_input(Input *input)
@@ -1459,18 +1454,6 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
        glDepthMask(GL_FALSE);
        check_error();
 
-       if (phases.size() > 1) {
-               if (fbos.count(context) == 0) {
-                       glGenFramebuffers(1, &fbo);
-                       check_error();
-                       fbos.insert(make_pair(context, fbo));
-               } else {
-                       fbo = fbos[context];
-               }
-               glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-               check_error();
-       }
-
        set<Phase *> generated_mipmaps;
 
        // We choose the simplest option of having one texture per output,
@@ -1485,7 +1468,7 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
                if (phase_num != phases.size() - 1) {
                        find_output_size(phase);
 
-                       GLuint tex_num = resource_pool->create_2d_texture(GL_RGBA16F_ARB, phase->output_width, phase->output_height);
+                       GLuint tex_num = resource_pool->create_2d_texture(GL_RGBA16F, phase->output_width, phase->output_height);
                        output_textures.insert(make_pair(phase, tex_num));
                }
 
@@ -1536,6 +1519,9 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
                                CHECK(dither_effect->set_int("output_height", height));
                        }
                } else {
+                       fbo = resource_pool->create_fbo(context, GL_RGBA16F, phase->output_width, phase->output_height);
+                       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+                       check_error();
                        glFramebufferTexture2D(
                                GL_FRAMEBUFFER,
                                GL_COLOR_ATTACHMENT0,
@@ -1573,6 +1559,9 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height
                        Node *node = phase->effects[i];
                        node->effect->clear_gl_state();
                }
+               if (phase_num != phases.size() - 1) {
+                       resource_pool->release_fbo(fbo);
+               }
        }
 
        for (map<Phase *, GLuint>::const_iterator texture_it = output_textures.begin();