]> git.sesse.net Git - movit/blobdiff - effect_chain.h
Kill the vertex shader system; it is too complicated to get it right until we have...
[movit] / effect_chain.h
index c480df1dcd0894719b100e3736d9a5e84a961afe..3fa62ee3e074c3402843d46f0124ed3599e87ed0 100644 (file)
@@ -55,7 +55,8 @@ private:
 
        bool use_srgb_texture_format;
 
-       int glsl_program_num;
+       GLint glsl_program_num;
+       GLenum format, bytes_per_pixel;
        bool finalized;
 
        // Used during the building of the effect chain.