]> git.sesse.net Git - movit/blobdiff - effect_chain.h
Implement GammaExpansionEffect using ALU ops instead of texture lookups.
[movit] / effect_chain.h
index ddabad959bb292b7798af46e69c6869ccca1c1c5..6698c6f70e6b7cf5ee0752fce39840613295810f 100644 (file)
@@ -1,5 +1,5 @@
-#ifndef _EFFECT_CHAIN_H
-#define _EFFECT_CHAIN_H 1
+#ifndef _MOVIT_EFFECT_CHAIN_H
+#define _MOVIT_EFFECT_CHAIN_H 1
 
 #include <GL/glew.h>
 #include <stdio.h>
@@ -229,12 +229,10 @@ private:
        Effect *dither_effect;
 
        std::vector<Input *> inputs;  // Also contained in nodes.
-
-       GLuint fbo;
        std::vector<Phase *> phases;
 
        unsigned num_dither_bits;
        bool finalized;
 };
 
-#endif // !defined(_EFFECT_CHAIN_H)
+#endif // !defined(_MOVIT_EFFECT_CHAIN_H)