std::vector<Effect *> effects; // In order.
};
- void set_use_srgb_texture_format(Effect *effect);
+ void find_all_nonlinear_inputs(Effect *effect,
+ std::vector<Input *> *nonlinear_inputs,
+ std::vector<Effect *> *intermediates);
Effect *normalize_to_linear_gamma(Effect *input);
Effect *normalize_to_srgb(Effect *input);