Node *normalize_to_linear_gamma(Node *input);
Node *normalize_to_srgb(Node *input);
- void draw_vertex(float x, float y, const std::vector<Effect *> &inputs);
-
// Create a GLSL program computing the given effects in order.
Phase *compile_glsl_program(const std::vector<Node *> &inputs,
const std::vector<Node *> &effects);