]> git.sesse.net Git - movit/blobdiff - effect_chain_test.cpp
Add a test that verifies resizing works. Incidentially, it is the first test that...
[movit] / effect_chain_test.cpp
index c8fd946e6717fdd523048e58005b5f68e73d0d75..2ae38ddf6aa1ea451abc471ff622f35e01950919 100644 (file)
 // Unit tests for EffectChain.
 // Unit tests for EffectChain.
+//
+// Note that this also contains the tests for some of the simpler effects.
 
 #include "effect_chain.h"
 #include "flat_input.h"
 
 #include "effect_chain.h"
 #include "flat_input.h"
-#include "sandbox_effect.h"
-#include "opengl.h"
 #include "gtest/gtest.h"
 #include "gtest/gtest.h"
+#include "mirror_effect.h"
+#include "opengl.h"
+#include "test_util.h"
 
 
-#include <stdio.h>
-#include <math.h>
+TEST(EffectChainTest, EmptyChain) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
 
 
-#include <algorithm>
+       expect_equal(data, out_data, 3, 2);
+}
 
 
-class EffectChainTester {
+// An effect that does nothing.
+class IdentityEffect : public Effect {
 public:
 public:
-       EffectChainTester(const float *data, unsigned width, unsigned height, ColorSpace color_space, GammaCurve gamma_curve)
-               : chain(width, height), width(width), height(height)
-       {
-               ImageFormat format;
-               format.color_space = color_space;
-               format.gamma_curve = gamma_curve;
-       
-               FlatInput *input = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, width, height);
-               input->set_pixel_data(data);
-               chain.add_input(input);
-       }
+       IdentityEffect() {}
+       virtual std::string effect_type_id() const { return "IdentityEffect"; }
+       std::string output_fragment_shader() { return read_file("identity.frag"); }
+};
 
 
-       EffectChain *get_chain() { return &chain; }
+TEST(EffectChainTest, Identity) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.get_chain()->add_effect(new IdentityEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
 
 
-       void run(float *out_data, ColorSpace color_space, GammaCurve gamma_curve)
-       {
-               ImageFormat format;
-               format.color_space = color_space;
-               format.gamma_curve = gamma_curve;
-               chain.add_output(format);
-               chain.finalize();
-
-               glViewport(0, 0, width, height);
-               chain.render_to_screen();
-
-               glReadPixels(0, 0, width, height, GL_RED, GL_FLOAT, out_data);
-
-               // Flip upside-down to compensate for different origin.
-               for (unsigned y = 0; y < height / 2; ++y) {
-                       unsigned flip_y = height - y - 1;
-                       for (unsigned x = 0; x < width; ++x) {
-                               std::swap(out_data[y * width + x], out_data[flip_y * width + x]);
-                       }
-               }
-       }
+       expect_equal(data, out_data, 3, 2);
+}
 
 
-private:
-       EffectChain chain;
-       unsigned width, height;
+// An effect that does nothing, but requests texture bounce.
+class BouncingIdentityEffect : public Effect {
+public:
+       BouncingIdentityEffect() {}
+       virtual std::string effect_type_id() const { return "IdentityEffect"; }
+       std::string output_fragment_shader() { return read_file("identity.frag"); }
+       bool needs_texture_bounce() const { return true; }
 };
 
 };
 
-void expect_equal(const float *ref, const float *result, unsigned width, unsigned height)
-{
-       float largest_difference = -1.0f;
-       float squared_difference = 0.0f;
-
-       for (unsigned y = 0; y < height; ++y) {
-               for (unsigned x = 0; x < width; ++x) {
-                       float diff = ref[y * width + x] - result[y * width + x];
-                       largest_difference = std::max(largest_difference, fabsf(diff));
-                       squared_difference += diff * diff;
-               }
-       }
+TEST(EffectChainTest, TextureBouncePreservesIdentity) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.get_chain()->add_effect(new BouncingIdentityEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
 
 
-       const float largest_difference_limit = 1.5 / 255.0;
-       const float rms_limit = 0.5 / 255.0;
+       expect_equal(data, out_data, 3, 2);
+}
 
 
-       EXPECT_LT(largest_difference, largest_difference_limit);
+TEST(MirrorTest, BasicTest) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float expected_data[6] = {
+               0.3f, 0.25f, 0.0f,
+               1.0f, 1.0f, 0.75f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.get_chain()->add_effect(new MirrorEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
 
 
-       float rms = sqrt(squared_difference) / (width * height);
-       EXPECT_LT(rms, rms_limit);
+       expect_equal(expected_data, out_data, 3, 2);
+}
 
 
-       if (largest_difference >= largest_difference_limit || rms >= rms_limit) {
-               fprintf(stderr, "Dumping matrices for easier debugging, since at least one test failed.\n");
+// A dummy effect that inverts its input.
+class InvertEffect : public Effect {
+public:
+       InvertEffect() {}
+       virtual std::string effect_type_id() const { return "InvertEffect"; }
+       std::string output_fragment_shader() { return read_file("invert_effect.frag"); }
+};
 
 
-               fprintf(stderr, "Reference:\n");
-               for (unsigned y = 0; y < height; ++y) {
-                       for (unsigned x = 0; x < width; ++x) {
-                               fprintf(stderr, "%7.4f ", ref[y * width + x]);
-                       }
-                       fprintf(stderr, "\n");
-               }
+// Like IdentityEffect, but rewrites itself out of the loop,
+// splicing in a InvertEffect instead. Also stores the new node,
+// so we later can check that there are gamma conversion effects
+// on both sides.
+class RewritingToInvertEffect : public Effect {
+public:
+       RewritingToInvertEffect() {}
+       virtual std::string effect_type_id() const { return "RewritingToInvertEffect"; }
+       std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+       virtual void rewrite_graph(EffectChain *graph, Node *self) {
+               Node *invert_node = graph->add_node(new InvertEffect());
+               graph->replace_receiver(self, invert_node);
+               graph->replace_sender(self, invert_node);
 
 
-               fprintf(stderr, "\nResult:\n");
-               for (unsigned y = 0; y < height; ++y) {
-                       for (unsigned x = 0; x < width; ++x) {
-                               fprintf(stderr, "%7.4f ", result[y * width + x]);
-                       }
-                       fprintf(stderr, "\n");
-               }
+               self->disabled = true;
+               this->invert_node = invert_node;
        }
        }
+
+       Node *invert_node;      
+};
+
+TEST(EffectChainTest, RewritingWorksAndGammaConversionsAreInserted) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f,
+               0.75f, 1.0f, 1.0f,
+       };
+       float expected_data[6] = {
+               1.0f, 0.9771f, 0.9673f,
+               0.7192f, 0.0f, 0.0f,
+       };
+       float out_data[6];
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+       RewritingToInvertEffect *effect = new RewritingToInvertEffect();
+       tester.get_chain()->add_effect(effect);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
+
+       Node *node = effect->invert_node;
+       ASSERT_EQ(1, node->incoming_links.size());
+       ASSERT_EQ(1, node->outgoing_links.size());
+       EXPECT_EQ("GammaExpansionEffect", node->incoming_links[0]->effect->effect_type_id());
+       EXPECT_EQ("GammaCompressionEffect", node->outgoing_links[0]->effect->effect_type_id());
+
+       expect_equal(expected_data, out_data, 3, 2);
 }
 
 }
 
-TEST(EffectChainTest, Identity) {
+// Like RewritingToInvertEffect, but splicing in a MirrorEffect instead,
+// which does not need linear light.
+class RewritingToMirrorEffect : public Effect {
+public:
+       RewritingToMirrorEffect() {}
+       virtual std::string effect_type_id() const { return "RewritingToMirrorEffect"; }
+       std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+       virtual void rewrite_graph(EffectChain *graph, Node *self) {
+               Node *mirror_node = graph->add_node(new MirrorEffect());
+               graph->replace_receiver(self, mirror_node);
+               graph->replace_sender(self, mirror_node);
+
+               self->disabled = true;
+               this->mirror_node = mirror_node;
+       }
+
+       Node *mirror_node;
+};
+
+TEST(EffectChainTest, NoGammaConversionsWhenLinearLightNotNeeded) {
        float data[] = {
                0.0f, 0.25f, 0.3f,
                0.75f, 1.0f, 1.0f,
        };
        float data[] = {
                0.0f, 0.25f, 0.3f,
                0.75f, 1.0f, 1.0f,
        };
+       float expected_data[6] = {
+               0.3f, 0.25f, 0.0f,
+               1.0f, 1.0f, 0.75f,
+       };
        float out_data[6];
        float out_data[6];
-       EffectChainTester tester(data, 3, 2, COLORSPACE_sRGB, GAMMA_LINEAR);
-       tester.run(out_data, COLORSPACE_sRGB, GAMMA_LINEAR);
+       EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+       RewritingToMirrorEffect *effect = new RewritingToMirrorEffect();
+       tester.get_chain()->add_effect(effect);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
 
 
-       expect_equal(data, out_data, 3, 2);
+       Node *node = effect->mirror_node;
+       ASSERT_EQ(1, node->incoming_links.size());
+       EXPECT_EQ(0, node->outgoing_links.size());
+       EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
+
+       expect_equal(expected_data, out_data, 3, 2);
+}
+
+// The identity effect needs linear light, and thus will get conversions on both sides.
+// Verify that sRGB data is properly converted to and from linear light for the entire ramp.
+TEST(EffectChainTest, IdentityThroughsRGBConversions) {
+       float data[256];
+       for (unsigned i = 0; i < 256; ++i) {
+               data[i] = i / 255.0;
+       };
+       float out_data[256];
+       EffectChainTester tester(data, 256, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+       tester.get_chain()->add_effect(new IdentityEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
+
+       expect_equal(data, out_data, 256, 1);
+}
+
+// Same, for the Rec. 601/709 gamma curve.
+TEST(EffectChainTest, IdentityThroughRec709) {
+       float data[256];
+       for (unsigned i = 0; i < 256; ++i) {
+               data[i] = i / 255.0;
+       };
+       float out_data[256];
+       EffectChainTester tester(data, 256, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_REC_709);
+       tester.get_chain()->add_effect(new IdentityEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_REC_709);
+
+       expect_equal(data, out_data, 256, 1);
+}
+
+// Effectively scales down its input linearly by 4x (and repeating it),
+// which is not attainable without mipmaps.
+class MipmapNeedingEffect : public Effect {
+public:
+       MipmapNeedingEffect() {}
+       virtual bool needs_mipmaps() const { return true; }
+       virtual std::string effect_type_id() const { return "MipmapNeedingEffect"; }
+       std::string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
+       void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+       {
+               glActiveTexture(GL_TEXTURE0);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+               check_error();
+       }
+};
+
+TEST(EffectChainTest, MipmapGenerationWorks) {
+       float data[] = {  // In 4x4 blocks.
+               1.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.5f, 0.0f, 0.0f,
+               0.0f, 0.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+       };
+       float expected_data[] = {  // Repeated four times each way.
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+
+               0.125f,   0.125f,   0.125f,   0.125f,
+               0.09375f, 0.09375f, 0.09375f, 0.09375f,
+               1.0f,     1.0f,     1.0f,     1.0f,
+               0.25f,    0.25f,    0.25f,    0.25f,
+       };
+       float out_data[4 * 16];
+       EffectChainTester tester(data, 4, 16, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.get_chain()->add_effect(new MipmapNeedingEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+       expect_equal(expected_data, out_data, 4, 16);
+}
+
+TEST(EffectChainTest, ResizeDownByFourThenUpByFour) {
+       float data[] = {  // In 4x4 blocks.
+               1.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 0.5f, 0.0f, 0.0f,
+               0.0f, 0.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+               1.0f, 1.0f, 1.0f, 1.0f,
+
+               0.0f, 0.0f, 0.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 1.0f, 1.0f, 0.0f,
+               0.0f, 0.0f, 0.0f, 0.0f,
+       };
+       float expected_data[] = {  // Repeated four times horizontaly, interpolated vertically.
+               0.1250f, 0.1250f, 0.1250f, 0.1250f,
+               0.1250f, 0.1250f, 0.1250f, 0.1250f,
+               0.1211f, 0.1211f, 0.1211f, 0.1211f,
+               0.1133f, 0.1133f, 0.1133f, 0.1133f,
+               0.1055f, 0.1055f, 0.1055f, 0.1055f,
+               0.0977f, 0.0977f, 0.0977f, 0.0977f,
+               0.2070f, 0.2070f, 0.2070f, 0.2070f,
+               0.4336f, 0.4336f, 0.4336f, 0.4336f,
+               0.6602f, 0.6602f, 0.6602f, 0.6602f,
+               0.8867f, 0.8867f, 0.8867f, 0.8867f,
+               0.9062f, 0.9062f, 0.9062f, 0.9062f,
+               0.7188f, 0.7188f, 0.7188f, 0.7188f,
+               0.5312f, 0.5312f, 0.5312f, 0.5312f,
+               0.3438f, 0.3438f, 0.3438f, 0.3438f,
+               0.2500f, 0.2500f, 0.2500f, 0.2500f,
+               0.2500f, 0.2500f, 0.2500f, 0.2500f,
+       };
+       float out_data[4 * 16];
+
+       ResizeEffect *downscale = new ResizeEffect();
+       ASSERT_TRUE(downscale->set_int("width", 1));
+       ASSERT_TRUE(downscale->set_int("height", 4));
+
+       ResizeEffect *upscale = new ResizeEffect();
+       ASSERT_TRUE(upscale->set_int("width", 4));
+       ASSERT_TRUE(upscale->set_int("height", 16));
+
+       EffectChainTester tester(data, 4, 16, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+       tester.get_chain()->add_effect(downscale);
+       tester.get_chain()->add_effect(upscale);
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+       expect_equal(expected_data, out_data, 4, 16);
 }
 }