]> git.sesse.net Git - movit/blobdiff - fft_pass_effect.cpp
Stop using BGR, BGRA and grayscale formats.
[movit] / fft_pass_effect.cpp
index ec550b2846be60cfa1ae24398903496e9f9e66ec..ee0b983ae92002875d5b8e86538e21b09846991b 100644 (file)
@@ -1,6 +1,7 @@
 #include <epoxy/gl.h>
 #include <math.h>
 
+#include "effect_chain.h"
 #include "effect_util.h"
 #include "fp16.h"
 #include "fft_pass_effect.h"
@@ -40,15 +41,13 @@ void FFTPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix,
 
        int input_size = (direction == VERTICAL) ? input_height : input_width;
 
-       // See the comments on changes_output_size() in the .h file to see
-       // why this is legal. It is _needed_ because it counteracts the
-       // precision issues we get because we sample the input texture with
-       // normalized coordinates (especially when the repeat count along
-       // the axis is not a power of two); we very rapidly end up in narrowly
-       // missing a texel center, which causes precision loss to propagate
-       // throughout the FFT.
-       assert(*sampler_num == 1);
-       glActiveTexture(GL_TEXTURE0);
+       // This is needed because it counteracts the precision issues we get
+       // because we sample the input texture with normalized coordinates
+       // (especially when the repeat count along the axis is not a power of
+       // two); we very rapidly end up in narrowly missing a texel center,
+       // which causes precision loss to propagate throughout the FFT.
+       Node *self = chain->find_node_for_effect(this);
+       glActiveTexture(chain->get_input_sampler(self, 0));
        check_error();
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        check_error();
@@ -118,15 +117,17 @@ void FFTPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix,
                // is that we can have multiple FFTs along the same line,
                // and want to reuse the support texture by repeating it.
                int base = k * stride * 2 + offset;
-               int support_texture_index;
+               int support_texture_index = i;
+               int src1 = base;
+               int src2 = base + stride;
                if (direction == FFTPassEffect::VERTICAL) {
                        // Compensate for OpenGL's bottom-left convention.
-                       support_texture_index = fft_size - i - 1;
-               } else {
-                       support_texture_index = i;
+                       support_texture_index = fft_size - support_texture_index - 1;
+                       src1 = fft_size - src1 - 1;
+                       src2 = fft_size - src2 - 1;
                }
-               tmp[support_texture_index * 4 + 0] = fp64_to_fp16((base - support_texture_index) / double(input_size));
-               tmp[support_texture_index * 4 + 1] = fp64_to_fp16((base + stride - support_texture_index) / double(input_size));
+               tmp[support_texture_index * 4 + 0] = fp64_to_fp16((src1 - support_texture_index) / double(input_size));
+               tmp[support_texture_index * 4 + 1] = fp64_to_fp16((src2 - support_texture_index) / double(input_size));
                tmp[support_texture_index * 4 + 2] = fp64_to_fp16(twiddle_real);
                tmp[support_texture_index * 4 + 3] = fp64_to_fp16(twiddle_imag);
        }