]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Change to using GLEW everywhere.
[movit] / flat_input.cpp
index 0516083bf30c13dc32cf2447718141ed08e4a038..291bb0dcc3a08ce5c9024cd29153883907a0f0eb 100644 (file)
@@ -1,14 +1,16 @@
 #include <string.h>
 #include <assert.h>
+#include <GL/glew.h>
 
 #include "flat_input.h"
 #include "util.h"
-#include "opengl.h"
 
 FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
        : image_format(image_format),
           pixel_format(pixel_format),
          type(type),
+         pbo(0),
+         texture_num(0),
          needs_update(false),
          finalized(false),
          output_linear_gamma(false),
@@ -22,6 +24,18 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL
        register_int("needs_mipmaps", &needs_mipmaps);
 }
 
+FlatInput::~FlatInput()
+{
+       if (pbo != 0) {
+               glDeleteBuffers(1, &pbo);
+               check_error();
+       }
+       if (texture_num != 0) {
+               glDeleteTextures(1, &texture_num);
+               check_error();
+       }
+}
+
 void FlatInput::finalize()
 {
        // Translate the input format to OpenGL's enums.
@@ -71,13 +85,15 @@ void FlatInput::finalize()
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
        check_error();
        glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
        check_error();
        // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
        // instead of calling glGenerateMipmap().
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps);
+       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
        check_error();
        glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
        check_error();
@@ -107,7 +123,7 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
                // Re-upload the texture from the PBO.
                glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_FLOAT, BUFFER_OFFSET(0));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(0));
                check_error();
                glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();