]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Move to 'using namespace std;' in all .cpp files.
[movit] / flat_input.cpp
index 6481bc25e9543927480999cb32c838781db6b082..70cc10984cc2b2397f4ee109853cdf5bc0ccfc08 100644 (file)
 #include <string.h>
 #include <assert.h>
+#include <GL/glew.h>
 
+#include "effect_util.h"
 #include "flat_input.h"
+#include "resource_pool.h"
 #include "util.h"
-#include "opengl.h"
+
+using namespace std;
 
 FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
        : image_format(image_format),
           pixel_format(pixel_format),
          type(type),
-         needs_update(false),
+         pbo(0),
+         texture_num(0),
          finalized(false),
          output_linear_gamma(false),
          needs_mipmaps(false),
          width(width),
          height(height),
-         pitch(width)
+         pitch(width),
+         pixel_data(NULL)
 {
        assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE);
        register_int("output_linear_gamma", &output_linear_gamma);
        register_int("needs_mipmaps", &needs_mipmaps);
 }
 
+FlatInput::~FlatInput()
+{
+       if (texture_num != 0) {
+               resource_pool->release_2d_texture(texture_num);
+       }
+}
+
 void FlatInput::finalize()
 {
        // Translate the input format to OpenGL's enums.
-       GLenum internal_format;
        if (type == GL_FLOAT) {
-               internal_format = GL_RGBA16F_ARB;
+               internal_format = GL_RGBA32F_ARB;
        } else if (output_linear_gamma) {
                assert(type == GL_UNSIGNED_BYTE);
-               internal_format = GL_SRGB8;
+               internal_format = GL_SRGB8_ALPHA8;
        } else {
                assert(type == GL_UNSIGNED_BYTE);
                internal_format = GL_RGBA8;
        }
        if (pixel_format == FORMAT_RGB) {
                format = GL_RGB;
-               bytes_per_pixel = 3;
-       } else if (pixel_format == FORMAT_RGBA) {
+       } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
+                  pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
                format = GL_RGBA;
-               bytes_per_pixel = 4;
        } else if (pixel_format == FORMAT_BGR) {
                format = GL_BGR;
-               bytes_per_pixel = 3;
-       } else if (pixel_format == FORMAT_BGRA) {
+       } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
+                  pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
                format = GL_BGRA;
-               bytes_per_pixel = 4;
        } else if (pixel_format == FORMAT_GRAYSCALE) {
                format = GL_LUMINANCE;
-               bytes_per_pixel = 1;
        } else {
                assert(false);
        }
-       if (type == GL_FLOAT) {
-               bytes_per_pixel *= sizeof(float);
-       }
 
-       // Create PBO to hold the texture holding the input image, and then the texture itself.
-       glGenBuffers(1, &pbo);
-       check_error();
-       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
-       check_error();
-       glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch * height * bytes_per_pixel, NULL, GL_STREAM_DRAW);
-       check_error();
-       glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
-       check_error();
-       
-       glGenTextures(1, &texture_num);
-       check_error();
-       glBindTexture(GL_TEXTURE_2D, texture_num);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
-       check_error();
-       glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
-       check_error();
-       // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
-       // instead of calling glGenerateMipmap().
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
-       check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
-       check_error();
-       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-       check_error();
-
-       needs_update = true;
        finalized = true;
 }
        
-void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
 {
        glActiveTexture(GL_TEXTURE0 + *sampler_num);
        check_error();
-       glBindTexture(GL_TEXTURE_2D, texture_num);
-       check_error();
 
-       if (needs_update) {
-               // Copy the pixel data into the PBO.
+       if (texture_num == 0) {
+               // (Re-)upload the texture.
+               texture_num = resource_pool->create_2d_texture(internal_format, width, height);
+               glBindTexture(GL_TEXTURE_2D, texture_num);
+               check_error();
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
                check_error();
-               void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
-               memcpy(mapped_pbo, pixel_data, pitch * height * bytes_per_pixel);
-               glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
+               check_error();
+               glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
                check_error();
-
-               // Re-upload the texture from the PBO.
                glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_FLOAT, BUFFER_OFFSET(0));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
+               check_error();
+               glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();
+               if (needs_mipmaps) {
+                       glGenerateMipmap(GL_TEXTURE_2D);
+                       check_error();
+               }
                glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -117,8 +100,9 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
                check_error();
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
                check_error();
-
-               needs_update = false;
+       } else {
+               glBindTexture(GL_TEXTURE_2D, texture_num);
+               check_error();
        }
 
        // Bind it to a sampler.
@@ -126,7 +110,15 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
        ++*sampler_num;
 }
 
-std::string FlatInput::output_fragment_shader()
+string FlatInput::output_fragment_shader()
 {
        return read_file("flat_input.frag");
 }
+
+void FlatInput::invalidate_pixel_data()
+{
+       if (texture_num != 0) {
+               resource_pool->release_2d_texture(texture_num);
+               texture_num = 0;
+       }
+}