]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Move to 'using namespace std;' in all .cpp files.
[movit] / flat_input.cpp
index cf53034a372078dadf56d99e280397c5d236bd04..70cc10984cc2b2397f4ee109853cdf5bc0ccfc08 100644 (file)
@@ -4,15 +4,17 @@
 
 #include "effect_util.h"
 #include "flat_input.h"
+#include "resource_pool.h"
 #include "util.h"
 
+using namespace std;
+
 FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
        : image_format(image_format),
           pixel_format(pixel_format),
          type(type),
          pbo(0),
          texture_num(0),
-         needs_update(false),
          finalized(false),
          output_linear_gamma(false),
          needs_mipmaps(false),
@@ -29,15 +31,13 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL
 FlatInput::~FlatInput()
 {
        if (texture_num != 0) {
-               glDeleteTextures(1, &texture_num);
-               check_error();
+               resource_pool->release_2d_texture(texture_num);
        }
 }
 
 void FlatInput::finalize()
 {
        // Translate the input format to OpenGL's enums.
-       GLenum internal_format;
        if (type == GL_FLOAT) {
                internal_format = GL_RGBA32F_ARB;
        } else if (output_linear_gamma) {
@@ -63,39 +63,23 @@ void FlatInput::finalize()
                assert(false);
        }
 
-       // Create the texture itself.
-       glGenTextures(1, &texture_num);
-       check_error();
-       glBindTexture(GL_TEXTURE_2D, texture_num);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
-       check_error();
-       // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
-       // instead of calling glGenerateMipmap().
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
-       check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
-       check_error();
-       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-       check_error();
-       glBindTexture(GL_TEXTURE_2D, 0);
-       check_error();
-
-       needs_update = true;
        finalized = true;
 }
        
-void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
 {
        glActiveTexture(GL_TEXTURE0 + *sampler_num);
        check_error();
-       glBindTexture(GL_TEXTURE_2D, texture_num);
-       check_error();
 
-       if (needs_update) {
-               // Re-upload the texture.
+       if (texture_num == 0) {
+               // (Re-)upload the texture.
+               texture_num = resource_pool->create_2d_texture(internal_format, width, height);
+               glBindTexture(GL_TEXTURE_2D, texture_num);
+               check_error();
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
                check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
+               check_error();
                glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
                check_error();
                glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
@@ -104,14 +88,21 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
                check_error();
                glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();
+               if (needs_mipmaps) {
+                       glGenerateMipmap(GL_TEXTURE_2D);
+                       check_error();
+               }
+               glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+               check_error();
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
                check_error();
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
                check_error();
                glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
                check_error();
-
-               needs_update = false;
+       } else {
+               glBindTexture(GL_TEXTURE_2D, texture_num);
+               check_error();
        }
 
        // Bind it to a sampler.
@@ -119,7 +110,15 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
        ++*sampler_num;
 }
 
-std::string FlatInput::output_fragment_shader()
+string FlatInput::output_fragment_shader()
 {
        return read_file("flat_input.frag");
 }
+
+void FlatInput::invalidate_pixel_data()
+{
+       if (texture_num != 0) {
+               resource_pool->release_2d_texture(texture_num);
+               texture_num = 0;
+       }
+}