]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Move the GL_UNPACK_ALIGNMENT setting into the texture creation, so that clients won...
[movit] / flat_input.cpp
index f8e36ca2f610eecc607d1da1bdfd291ae8c9a1ec..b37a1ec97d0392568c8f8ca49dfdb3dbde30b82b 100644 (file)
@@ -5,8 +5,12 @@
 #include "util.h"
 #include "opengl.h"
 
-FlatInput::FlatInput(ImageFormat image_format, unsigned width, unsigned height)
+FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
        : image_format(image_format),
+          pixel_format(pixel_format),
+         type(type),
+         pbo(0),
+         texture_num(0),
          needs_update(false),
          finalized(false),
          output_linear_gamma(false),
@@ -15,37 +19,57 @@ FlatInput::FlatInput(ImageFormat image_format, unsigned width, unsigned height)
          height(height),
          pitch(width)
 {
+       assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE);
        register_int("output_linear_gamma", &output_linear_gamma);
        register_int("needs_mipmaps", &needs_mipmaps);
 }
 
+FlatInput::~FlatInput()
+{
+       if (pbo != 0) {
+               glDeleteBuffers(1, &pbo);
+               check_error();
+       }
+       if (texture_num != 0) {
+               glDeleteTextures(1, &texture_num);
+               check_error();
+       }
+}
+
 void FlatInput::finalize()
 {
        // Translate the input format to OpenGL's enums.
        GLenum internal_format;
-       if (output_linear_gamma) {
+       if (type == GL_FLOAT) {
+               internal_format = GL_RGBA16F_ARB;
+       } else if (output_linear_gamma) {
+               assert(type == GL_UNSIGNED_BYTE);
                internal_format = GL_SRGB8;
        } else {
+               assert(type == GL_UNSIGNED_BYTE);
                internal_format = GL_RGBA8;
        }
-       if (image_format.pixel_format == FORMAT_RGB) {
+       if (pixel_format == FORMAT_RGB) {
                format = GL_RGB;
                bytes_per_pixel = 3;
-       } else if (image_format.pixel_format == FORMAT_RGBA) {
+       } else if (pixel_format == FORMAT_RGBA) {
                format = GL_RGBA;
                bytes_per_pixel = 4;
-       } else if (image_format.pixel_format == FORMAT_BGR) {
+       } else if (pixel_format == FORMAT_BGR) {
                format = GL_BGR;
                bytes_per_pixel = 3;
-       } else if (image_format.pixel_format == FORMAT_BGRA) {
+       } else if (pixel_format == FORMAT_BGRA) {
                format = GL_BGRA;
                bytes_per_pixel = 4;
-       } else if (image_format.pixel_format == FORMAT_GRAYSCALE) {
+       } else if (pixel_format == FORMAT_GRAYSCALE) {
                format = GL_LUMINANCE;
                bytes_per_pixel = 1;
        } else {
                assert(false);
        }
+       if (type == GL_FLOAT) {
+               bytes_per_pixel *= sizeof(float);
+       }
 
        // Create PBO to hold the texture holding the input image, and then the texture itself.
        glGenBuffers(1, &pbo);
@@ -61,20 +85,22 @@ void FlatInput::finalize()
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+       check_error();
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
        check_error();
        glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
        check_error();
        // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
        // instead of calling glGenerateMipmap().
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps);
+       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
        check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
        check_error();
        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
        check_error();
 
-       needs_update = false;
+       needs_update = true;
        finalized = true;
 }
        
@@ -97,7 +123,7 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
                // Re-upload the texture from the PBO.
                glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(0));
                check_error();
                glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();