: image_format(image_format),
needs_update(false),
finalized(false),
- use_srgb_texture_format(false),
+ output_linear_gamma(false),
needs_mipmaps(false),
width(width),
height(height),
pitch(width)
{
- register_int("use_srgb_texture_format", &use_srgb_texture_format);
+ register_int("output_linear_gamma", &output_linear_gamma);
register_int("needs_mipmaps", &needs_mipmaps);
}
{
// Translate the input format to OpenGL's enums.
GLenum internal_format;
- if (use_srgb_texture_format) {
+ if (output_linear_gamma) {
internal_format = GL_SRGB8;
} else {
internal_format = GL_RGBA8;