]> git.sesse.net Git - movit/blobdiff - flat_input.h
Movit can hardly be said to be in alpha stage anymore.
[movit] / flat_input.h
index 4728fb0805d26f1a7cb1814daf440a944755d7ad..965e34ddd1b79f8c6b996a572e0edb9a80622586 100644 (file)
@@ -6,10 +6,16 @@
 #include <string>
 
 #include "effect.h"
+#include "effect_chain.h"
+#include "fp16.h"
 #include "image_format.h"
 #include "init.h"
 #include "input.h"
 
+namespace movit {
+
+class ResourcePool;
+
 // A FlatInput is the normal, “classic” case of an input, where everything
 // comes from a single 2D array with chunky pixels.
 class FlatInput : public Input {
@@ -19,11 +25,6 @@ public:
 
        virtual std::string effect_type_id() const { return "FlatInput"; }
 
-       // Create the texture itself. We cannot do this in the constructor,
-       // because we don't necessarily know all the settings (sRGB texture,
-       // mipmap generation) at that point.
-       void finalize();
-
        virtual bool can_output_linear_gamma() const {
                return (movit_srgb_textures_supported &&
                        type == GL_UNSIGNED_BYTE &&
@@ -38,6 +39,7 @@ public:
                case FORMAT_RGBA_POSTMULTIPLIED_ALPHA:
                case FORMAT_BGRA_POSTMULTIPLIED_ALPHA:
                        return OUTPUT_POSTMULTIPLIED_ALPHA;
+               case FORMAT_RG:
                case FORMAT_RGB:
                case FORMAT_BGR:
                case FORMAT_GRAYSCALE:
@@ -56,44 +58,73 @@ public:
        unsigned get_height() const { return height; }
        Colorspace get_color_space() const { return image_format.color_space; }
        GammaCurve get_gamma_curve() const { return image_format.gamma_curve; }
+       virtual bool is_single_texture() const { return true; }
 
        // Tells the input where to fetch the actual pixel data. Note that if you change
        // this data, you must either call set_pixel_data() again (using the same pointer
        // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded
        // on subsequent frames.
-       void set_pixel_data(const unsigned char *pixel_data)
+       //
+       // The data can either be a regular pointer (if pbo==0), or a byte offset
+       // into a PBO. The latter will allow you to start uploading the texture data
+       // asynchronously to the GPU, if you have any CPU-intensive work between the
+       // call to set_pixel_data() and the actual rendering. In either case,
+       // the pointer (and PBO, if set) has to be valid at the time of the render call.
+       void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0)
        {
                assert(this->type == GL_UNSIGNED_BYTE);
                this->pixel_data = pixel_data;
+               this->pbo = pbo;
                invalidate_pixel_data();
        }
 
-       void set_pixel_data(const float *pixel_data)
+       void set_pixel_data(const unsigned short *pixel_data, GLuint pbo = 0)
        {
-               assert(this->type == GL_FLOAT);
+               assert(this->type == GL_UNSIGNED_SHORT);
+               this->pixel_data = pixel_data;
+               this->pbo = pbo;
+               invalidate_pixel_data();
+       }
+
+       void set_pixel_data_fp16(const fp16_int_t *pixel_data, GLuint pbo = 0)
+       {
+               assert(this->type == GL_HALF_FLOAT);
                this->pixel_data = pixel_data;
+               this->pbo = pbo;
                invalidate_pixel_data();
        }
 
-       void invalidate_pixel_data()
+       void set_pixel_data(const float *pixel_data, GLuint pbo = 0)
        {
-               needs_update = true;
+               assert(this->type == GL_FLOAT);
+               this->pixel_data = pixel_data;
+               this->pbo = pbo;
+               invalidate_pixel_data();
        }
 
+       void invalidate_pixel_data();
+
        void set_pitch(unsigned pitch) {
-               assert(!finalized);
                this->pitch = pitch;
+               invalidate_pixel_data();
+       }
+
+       virtual void inform_added(EffectChain *chain)
+       {
+               resource_pool = chain->get_resource_pool();
        }
 
 private:
        ImageFormat image_format;
        MovitPixelFormat pixel_format;
-       GLenum format, type;
+       GLenum type;
        GLuint pbo, texture_num;
-       bool needs_update, finalized;
        int output_linear_gamma, needs_mipmaps;
-       unsigned width, height, pitch, bytes_per_pixel;
+       unsigned width, height, pitch;
        const void *pixel_data;
+       ResourcePool *resource_pool;
 };
 
+}  // namespace movit
+
 #endif // !defined(_MOVIT_FLAT_INPUT_H)