]> git.sesse.net Git - movit/blobdiff - gamma_compression_effect.cpp
Clean up stuff from the vertex shader.
[movit] / gamma_compression_effect.cpp
index 2c88b02ffdefcc1a0babe551ae7da3e5a38c88a6..5a76ec35556f1e6bfa1a801de36bf4aefbd6edb5 100644 (file)
@@ -12,11 +12,12 @@ GammaCompressionEffect::GammaCompressionEffect()
 std::string GammaCompressionEffect::output_glsl()
 {
        switch (destination_curve) {
+       case GAMMA_LINEAR:
+               return read_file("identity.glsl");
        case GAMMA_sRGB:
                return read_file("gamma_compression_effect_srgb.glsl");
        case GAMMA_REC_709:  // and GAMMA_REC_601
-               // Not implemented yet.
-               assert(false);
+               return read_file("gamma_compression_effect_rec709.glsl");
        default:
                assert(false);
        }