// very low values (up to some β) are linear. Above β, we have a power curve
// that looks like this:
//
- // y = ((x + ɑ - 1) / ɑ)^β
+ // y = ((x + ɑ - 1) / ɑ)^ɣ
//
// However, pow() is relatively slow in GLSL, so we approximate this
// part by a minimax polynomial, whose coefficients are precalculated