Make the blur use the resize functionality, which also unbreaks the in-between sampli...
[movit] / gamma_expansion_effect.h
index f079e70..7992617 100644 (file)
@@ -1,6 +1,12 @@
 #ifndef _GAMMA_EXPANSION_EFFECT_H 
 #define _GAMMA_EXPANSION_EFFECT_H 1
 
+// An effect to convert the given gamma curve into linear light,
+// typically inserted by the framework automatically at the beginning
+// of the processing chain.
+//
+// Currently supports sRGB and Rec. 601/709.
+
 #include "effect.h"
 #include "effect_chain.h"
 
@@ -11,8 +17,8 @@ public:
        GammaExpansionEffect();
        std::string output_fragment_shader();
 
-       virtual bool needs_linear_light() { return false; }
-       virtual bool needs_srgb_primaries() { return false; }
+       virtual bool needs_linear_light() const { return false; }
+       virtual bool needs_srgb_primaries() const { return false; }
 
 private:
        GammaCurve source_curve;