]> git.sesse.net Git - movit/blobdiff - glow_effect.cpp
Fix an issue where a (cached) shader program could be used from multiple
[movit] / glow_effect.cpp
index e4c9a421eef06cbec6a3d125e4b9cb5d92fbaa5e..778c55752fecceb984e4a9f97d39ba7cc4186e9d 100644 (file)
@@ -1,33 +1,63 @@
-#include <math.h>
 #include <assert.h>
+#include <vector>
 
-#include "glow_effect.h"
 #include "blur_effect.h"
-#include "mix_effect.h"
 #include "effect_chain.h"
+#include "glow_effect.h"
+#include "mix_effect.h"
 #include "util.h"
 
+using namespace std;
+
+namespace movit {
+
 GlowEffect::GlowEffect()
        : blur(new BlurEffect),
+         cutoff(new HighlightCutoffEffect),
          mix(new MixEffect)
 {
-       mix->set_float("strength_first", 1.0f);
-       mix->set_float("strength_second", 0.3f);
+       CHECK(blur->set_float("radius", 20.0f));
+       CHECK(mix->set_float("strength_first", 1.0f));
+       CHECK(mix->set_float("strength_second", 1.0f));
+       CHECK(cutoff->set_float("cutoff", 0.2f));
 }
 
-void GlowEffect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs) {
-       assert(inputs.size() == 1);
-       blur->add_self_to_effect_chain(chain, inputs);
+void GlowEffect::rewrite_graph(EffectChain *graph, Node *self)
+{
+       assert(self->incoming_links.size() == 1);
+       Node *input = self->incoming_links[0];
+
+       Node *blur_node = graph->add_node(blur);
+       Node *mix_node = graph->add_node(mix);
+       Node *cutoff_node = graph->add_node(cutoff);
+       graph->replace_receiver(self, mix_node);
+       graph->connect_nodes(input, cutoff_node);
+       graph->connect_nodes(cutoff_node, blur_node);
+       graph->connect_nodes(blur_node, mix_node);
+       graph->replace_sender(self, mix_node);
 
-       std::vector<Effect *> mix_inputs;
-       mix_inputs.push_back(inputs[0]);
-       mix_inputs.push_back(chain->last_added_effect());  // FIXME
-       mix->add_self_to_effect_chain(chain, mix_inputs);
+       self->disabled = true;
 }
 
-bool GlowEffect::set_float(const std::string &key, float value) {
+bool GlowEffect::set_float(const string &key, float value) {
        if (key == "blurred_mix_amount") {
                return mix->set_float("strength_second", value);
        }
+       if (key == "highlight_cutoff") {
+               return cutoff->set_float("cutoff", value);
+       }
        return blur->set_float(key, value);
 }
+
+HighlightCutoffEffect::HighlightCutoffEffect()
+       : cutoff(0.0f)
+{
+       register_float("cutoff", &cutoff);
+}
+
+string HighlightCutoffEffect::output_fragment_shader()
+{
+       return read_file("highlight_cutoff_effect.frag");
+}
+
+}  // namespace movit