]> git.sesse.net Git - movit/blobdiff - init.cpp
Release Movit 1.3.2. (From a branch, since I do not want to break ABI compatibility...
[movit] / init.cpp
index ed8172dcaefa25059c64566cc4ebbe59a6657d72..2bade83c782fbc1e7d2d152b6ff0b0004515f2bd 100644 (file)
--- a/init.cpp
+++ b/init.cpp
@@ -18,7 +18,6 @@ float movit_texel_subpixel_precision;
 bool movit_srgb_textures_supported;
 bool movit_timer_queries_supported;
 int movit_num_wrongly_rounded;
-bool movit_shader_rounding_supported;
 MovitShaderModel movit_shader_model;
 
 // The rules for objects with nontrivial constructors in static scope
@@ -79,9 +78,11 @@ void measure_texel_subpixel_precision()
 
        glViewport(0, 0, width, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -211,9 +212,11 @@ void measure_roundoff_problems()
 
        glViewport(0, 0, 512, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -314,7 +317,6 @@ bool check_extensions()
        if (!epoxy_is_desktop_gl()) {
                if (epoxy_gl_version() >= 30) {
                        movit_srgb_textures_supported = true;
-                       movit_shader_rounding_supported = true;
                        return true;
                } else {
                        fprintf(stderr, "Movit system requirements: GLES version %.1f is too old (GLES 3.0 needed).\n",
@@ -349,13 +351,6 @@ bool check_extensions()
        movit_srgb_textures_supported =
                (epoxy_gl_version() >= 21 || epoxy_has_gl_extension("GL_EXT_texture_sRGB"));
 
-       // We may want to use round() at the end of the final shader,
-       // if supported. We need either GLSL 1.30 or this extension to do that,
-       // and 1.30 brings with it other things that we don't want to demand
-       // for now.
-       movit_shader_rounding_supported =
-               (epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_gpu_shader4"));
-
        // The user can specify that they want a timing report for each
        // phase in an effect chain. However, that depends on this extension;
        // without it, we do cannot even create the query objects.
@@ -384,7 +379,10 @@ double get_glsl_version()
        // Now we have something on the form X.YY. We convert it to a float, and hope
        // that if it's inexact (e.g. 1.30), atof() will round the same way the
        // compiler will.
-       float glsl_version = atof(glsl_version_str);
+       std::istringstream locale_convert(glsl_version_str);
+       locale_convert.imbue(std::locale("C"));
+       double glsl_version;
+       locale_convert >> glsl_version;
        free(glsl_version_str);
 
        return glsl_version;