]> git.sesse.net Git - movit/blobdiff - init.cpp
Explicitly bind fragment shader outputs in order.
[movit] / init.cpp
index ed8172dcaefa25059c64566cc4ebbe59a6657d72..733d24689b5f5c4f2ef56135a32030e92fa9738f 100644 (file)
--- a/init.cpp
+++ b/init.cpp
@@ -79,9 +79,11 @@ void measure_texel_subpixel_precision()
 
        glViewport(0, 0, width, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -211,9 +213,11 @@ void measure_roundoff_problems()
 
        glViewport(0, 0, 512, 1);
 
+       vector<string> frag_shader_outputs;
        GLuint glsl_program_num = resource_pool.compile_glsl_program(
                read_version_dependent_file("vs", "vert"),
-               read_version_dependent_file("texture1d", "frag"));
+               read_version_dependent_file("texture1d", "frag"),
+               frag_shader_outputs);
        glUseProgram(glsl_program_num);
        check_error();
        glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0);  // Bind the 2D sampler.
@@ -433,7 +437,14 @@ bool init_movit(const string& data_directory, MovitDebugLevel debug_level)
                if (get_glsl_version() < 1.30f) {
                        fprintf(stderr, "Movit system requirements: Needs at least GLSL version 1.30 (has version %.1f)\n",
                                get_glsl_version());
-                       return false;
+                       if (get_glsl_version() >= 1.10f) {
+                               fprintf(stderr, "Attempting to continue nevertheless; expect shader compilation issues.\n");
+                               fprintf(stderr, "Try switching to a core OpenGL context, as especially OS X drivers\n");
+                               fprintf(stderr, "support newer GLSL versions there.\n");
+                               movit_shader_model = MOVIT_GLSL_130_AS_110;
+                       } else {
+                               return false;
+                       }
                }
                if (get_glsl_version() < 1.50f) {
                        movit_shader_model = MOVIT_GLSL_130;