]> git.sesse.net Git - movit/blobdiff - lift_gamma_gain_effect.cpp
Actually implement multiple inputs to phases. Surprising amounts of stuff needed...
[movit] / lift_gamma_gain_effect.cpp
index 8be3a7692ea35b782ffbbd7f381d25e7841f1338..19cef18ea25bac5ec897575284b04f79a39996d1 100644 (file)
@@ -17,14 +17,14 @@ LiftGammaGainEffect::LiftGammaGainEffect()
        register_vec3("gain", (float *)&gain);
 }
 
-std::string LiftGammaGainEffect::output_glsl()
+std::string LiftGammaGainEffect::output_fragment_shader()
 {
-       return read_file("lift_gamma_gain_effect.glsl");
+       return read_file("lift_gamma_gain_effect.frag");
 }
 
-void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
+void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix);
+       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
 
        RGBTriplet gain_pow_inv_gamma(
                pow(gain.r, 1.0f / gamma.r),