Change to using GLEW everywhere.
[movit] / lift_gamma_gain_effect.cpp
index c26386c..3301d46 100644 (file)
@@ -1,8 +1,8 @@
 #include <math.h>
+#include <GL/glew.h>
 
 #include "lift_gamma_gain_effect.h"
 #include "util.h"
-#include "opengl.h"
 
 LiftGammaGainEffect::LiftGammaGainEffect()
        : lift(0.0f, 0.0f, 0.0f),