Split out some private utilities into effect_util.cpp, so we do not need to include...
[movit] / lift_gamma_gain_effect.cpp
index 2dc8278..f00da87 100644 (file)
@@ -1,9 +1,7 @@
-#define GL_GLEXT_PROTOTYPES 1
-
+#include <GL/glew.h>
 #include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
 
+#include "effect_util.h"
 #include "lift_gamma_gain_effect.h"
 #include "util.h"