]> git.sesse.net Git - movit/blobdiff - lift_gamma_gain_effect.frag
Use the ResourcePool to allocate RTT textures in EffectChain.
[movit] / lift_gamma_gain_effect.frag
index acd9d5162ca34c219bfa555feb191c1ea5a2cbd8..9047d64bbc2230c263e6fb5a6025642435cf8cd0 100644 (file)
@@ -5,10 +5,16 @@ uniform vec3 PREFIX(inv_gamma_22);  // 2.2 / gamma.
 vec4 FUNCNAME(vec2 tc) {
        vec4 x = INPUT(tc);
 
+       x.rgb /= x.aaa;
+
+       // pow() of negative numbers is undefined, so clip out-of-gamut values.
+       x.rgb = max(x.rgb, 0.0);
+
        x.rgb = pow(x.rgb, vec3(1.0/2.2));
        x.rgb += PREFIX(lift) * (vec3(1) - x.rgb);
        x.rgb = pow(x.rgb, PREFIX(inv_gamma_22));
        x.rgb *= PREFIX(gain_pow_inv_gamma);
+       x.rgb *= x.aaa;
 
        return x;
 }