]> git.sesse.net Git - movit/blobdiff - main.cpp
Try to adjust the mip levels to get box blur for free as needed.
[movit] / main.cpp
index 93f8c0cb1823d45e5ae4b8a719d6daa5d38bd73f..6fb92b1518f79afaf578272b72b1efc4549aff1c 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -3,11 +3,11 @@
 
 #define WIDTH 1280
 #define HEIGHT 720
-#define BUFFER_OFFSET(i) ((char *)NULL + (i))
 
 #include <string.h>
 #include <math.h>
 #include <time.h>
+#include <sys/time.h>
 #include <assert.h>
 
 #include <string>
@@ -25,7 +25,6 @@
 #include "effect_chain.h"
 #include "util.h"
 #include "widgets.h"
-#include "texture_enum.h"
 
 unsigned char result[WIDTH * HEIGHT * 4];
 
@@ -36,7 +35,8 @@ float saturation = 1.0f;
 
 float radius = 0.3f;
 float inner_radius = 0.3f;
-
+float blur_radius = 3.0f;
+       
 void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect)
 {
        RGBTriplet lift(0.0f, 0.0f, 0.0f);
@@ -76,6 +76,8 @@ void mouse(int x, int y)
                radius = (xf / 0.2f);
        } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
                inner_radius = (xf / 0.2f);
+       } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
+               blur_radius = (xf / 0.2f) * 10.0f;
        }
 }
 
@@ -91,7 +93,7 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
        SDL_PixelFormat *fmt = img->format;
        SDL_LockSurface(img);
        unsigned char *src_pixels = (unsigned char *)img->pixels;
-       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 3);
+       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 4);
        for (int i = 0; i < img->w * img->h; ++i) {
                unsigned char r, g, b;
                unsigned int temp;
@@ -112,9 +114,10 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
                temp = temp << fmt->Bloss;
                b = temp;
 
-               dst_pixels[i * 3 + 0] = r;
-               dst_pixels[i * 3 + 1] = g;
-               dst_pixels[i * 3 + 2] = b;
+               dst_pixels[i * 4 + 0] = b;
+               dst_pixels[i * 4 + 1] = g;
+               dst_pixels[i * 4 + 2] = r;
+               dst_pixels[i * 4 + 3] = 255;
        }
        SDL_UnlockSurface(img);
 
@@ -156,70 +159,25 @@ int main(int argc, char **argv)
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        glPixelStorei(GL_PACK_ALIGNMENT, 1);
 
-       glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       check_error();
-
        unsigned img_w, img_h;
        unsigned char *src_img = load_image("blg_wheels_woman_1.jpg", &img_w, &img_h);
 
        EffectChain chain(WIDTH, HEIGHT);
 
        ImageFormat inout_format;
-       inout_format.pixel_format = FORMAT_RGB;
+       inout_format.pixel_format = FORMAT_BGRA;
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
        chain.add_input(inout_format);
        Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
        Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
+       Effect *blur_effect = chain.add_effect(EFFECT_BLUR);
        Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE);
+       //chain.add_effect(EFFECT_MIRROR);
        chain.add_output(inout_format);
        chain.finalize();
 
-       //glGenerateMipmap(GL_TEXTURE_2D);
-       //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4);
-       //check_error();
-
-#if 0
-       // sRGB reverse LUT
-       glBindTexture(GL_TEXTURE_1D, SRGB_REVERSE_LUT);
-       check_error();
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       check_error();
-       float srgb_reverse_tex[4096];
-       for (unsigned i = 0; i < 4096; ++i) {
-               float x = i / 4095.0;
-               if (x < 0.0031308f) {
-                       srgb_reverse_tex[i] = 12.92f * x;
-               } else {
-                       srgb_reverse_tex[i] = 1.055f * pow(x, 1.0f / 2.4f) - 0.055f;
-               }
-       }
-       glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, 4096, 0, GL_LUMINANCE, GL_FLOAT, srgb_reverse_tex);
-       check_error();
-
-       // sRGB LUT
-       glBindTexture(GL_TEXTURE_1D, SRGB_LUT);
-       check_error();
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       check_error();
-       float srgb_tex[256];
-       for (unsigned i = 0; i < 256; ++i) {
-               float x = i / 255.0;
-               if (x < 0.04045f) {
-                       srgb_tex[i] = x * (1.0f / 12.92f);
-               } else {
-                       srgb_tex[i] = pow((x + 0.055) * (1.0 / 1.055f), 2.4);
-               }
-       }
-       glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, 256, 0, GL_LUMINANCE, GL_FLOAT, srgb_tex);
-       check_error();
-#endif
-
        // generate a PDO to hold the data we read back with glReadPixels()
        // (Intel/DRI goes into a slow path if we don't read to PDO)
        glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
@@ -257,21 +215,31 @@ int main(int argc, char **argv)
                update_hsv(lift_gamma_gain_effect, saturation_effect);
                vignette_effect->set_float("radius", radius);
                vignette_effect->set_float("inner_radius", inner_radius);
+               //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
+               blur_effect->set_float("radius", blur_radius);
                chain.render_to_screen(src_img);
                
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               check_error();
                glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
                check_error();
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+               check_error();
 
+               glLoadIdentity();
                draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
                draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
                draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
                draw_saturation_bar(0.6f, saturation / 4.0f);
                draw_saturation_bar(0.65f, radius);
                draw_saturation_bar(0.70f, inner_radius);
+               draw_saturation_bar(0.75f, blur_radius / 10.0f);
 
                SDL_GL_SwapBuffers();
                check_error();
 
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               check_error();
                unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
                check_error();
                if (screenshot) {
@@ -283,6 +251,8 @@ int main(int argc, char **argv)
                }
                glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
                check_error();
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
+               check_error();
 
 #if 1
 #if _POSIX_C_SOURCE >= 199309L