]> git.sesse.net Git - movit/blobdiff - main.cpp
In overlay matte, use the luminance as a matte instead of each individual color compo...
[movit] / main.cpp
index 17cbeca9f6524aca66f7e2c4eb31575ca074951f..7e289935abf29745a4a7a6aee2271097e9d82295 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -33,8 +33,10 @@ float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f;
 float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f;
 float saturation = 1.0f;
 
-float radius = 0.3f;
-float inner_radius = 0.3f;
+//float radius = 0.3f;
+// float inner_radius = 0.3f;
+float blur_radius = 20.0f;
+float blurred_mix_amount = 0.5f;
        
 void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect)
 {
@@ -71,10 +73,16 @@ void mouse(int x, int y)
                read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v);
        } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) {
                saturation = (xf / 0.2f) * 4.0f;
+#if 0
        } else if (yf >= 0.65f && yf < 0.67f && xf < 0.2f) {
                radius = (xf / 0.2f);
        } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
                inner_radius = (xf / 0.2f);
+#endif
+       } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
+               blur_radius = (xf / 0.2f) * 100.0f;
+       } else if (yf >= 0.80f && yf < 0.82f && xf < 0.2f) {
+               blurred_mix_amount = (xf / 0.2f);
        }
 }
 
@@ -86,44 +94,34 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
                exit(1);
        }
 
-       // Convert to RGB.
-       SDL_PixelFormat *fmt = img->format;
-       SDL_LockSurface(img);
-       unsigned char *src_pixels = (unsigned char *)img->pixels;
-       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 4);
-       for (int i = 0; i < img->w * img->h; ++i) {
-               unsigned char r, g, b;
-               unsigned int temp;
-               unsigned int pixel = *(unsigned int *)(src_pixels + i * fmt->BytesPerPixel);
-
-               temp = pixel & fmt->Rmask;
-               temp = temp >> fmt->Rshift;
-               temp = temp << fmt->Rloss;
-               r = temp;
-
-               temp = pixel & fmt->Gmask;
-               temp = temp >> fmt->Gshift;
-               temp = temp << fmt->Gloss;
-               g = temp;
-
-               temp = pixel & fmt->Bmask;
-               temp = temp >> fmt->Bshift;
-               temp = temp << fmt->Bloss;
-               b = temp;
-
-               dst_pixels[i * 4 + 0] = b;
-               dst_pixels[i * 4 + 1] = g;
-               dst_pixels[i * 4 + 2] = r;
-               dst_pixels[i * 4 + 3] = 255;
-       }
-       SDL_UnlockSurface(img);
+       SDL_PixelFormat rgba_fmt;
+       rgba_fmt.palette = NULL;
+       rgba_fmt.BitsPerPixel = 32;
+       rgba_fmt.BytesPerPixel = 8;
+       rgba_fmt.Rloss = rgba_fmt.Gloss = rgba_fmt.Bloss = rgba_fmt.Aloss = 0;
+
+       // NOTE: Assumes little endian.
+       rgba_fmt.Rmask = 0x00ff0000;
+       rgba_fmt.Gmask = 0x0000ff00;
+       rgba_fmt.Bmask = 0x000000ff;
+       rgba_fmt.Amask = 0xff000000;
+
+       rgba_fmt.Rshift = 16;
+       rgba_fmt.Gshift = 8;
+       rgba_fmt.Bshift = 0;
+       rgba_fmt.Ashift = 24;
+       
+       rgba_fmt.colorkey = 0;
+       rgba_fmt.alpha = 255;
+
+       SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE);
 
        *w = img->w;
        *h = img->h;
 
        SDL_FreeSurface(img);
 
-       return dst_pixels;
+       return (unsigned char *)converted->pixels;
 }
 
 void write_ppm(const char *filename, unsigned char *screenbuf)
@@ -166,22 +164,22 @@ int main(int argc, char **argv)
        inout_format.color_space = COLORSPACE_sRGB;
        inout_format.gamma_curve = GAMMA_sRGB;
 
-       chain.add_input(inout_format);
+       Input *input = chain.add_input(inout_format);
        Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN);
        Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION);
-       Effect *blur_effect = chain.add_effect(EFFECT_BLUR);
-       Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE);
+       Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION);
+       //Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE);
+       //Effect *sandbox_effect = chain.add_effect(EFFECT_SANDBOX);
+       //sandbox_effect->set_float("parm", 42.0f);
        //chain.add_effect(EFFECT_MIRROR);
        chain.add_output(inout_format);
        chain.finalize();
 
-       //glGenerateMipmap(GL_TEXTURE_2D);
-       //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4);
-       //check_error();
-
        // generate a PDO to hold the data we read back with glReadPixels()
        // (Intel/DRI goes into a slow path if we don't read to PDO)
-       glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+       GLuint pbo;
+       glGenBuffers(1, &pbo);
+       glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
        glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
 
        make_hsv_wheel_texture();
@@ -214,12 +212,17 @@ int main(int argc, char **argv)
                ++frame;
 
                update_hsv(lift_gamma_gain_effect, saturation_effect);
-               vignette_effect->set_float("radius", radius);
-               vignette_effect->set_float("inner_radius", inner_radius);
+               //vignette_effect->set_float("radius", radius);
+               //vignette_effect->set_float("inner_radius", inner_radius);
                //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
-               chain.render_to_screen(src_img);
+
+               diffusion_effect->set_float("radius", blur_radius);
+               diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount);
+
+               input->set_pixel_data(src_img);
+               chain.render_to_screen();
                
-               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
                check_error();
                glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
                check_error();
@@ -231,13 +234,17 @@ int main(int argc, char **argv)
                draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
                draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
                draw_saturation_bar(0.6f, saturation / 4.0f);
+#if 0
                draw_saturation_bar(0.65f, radius);
                draw_saturation_bar(0.70f, inner_radius);
+#endif
+               draw_saturation_bar(0.75f, blur_radius / 100.0f);
+               draw_saturation_bar(0.80f, blurred_mix_amount);
 
                SDL_GL_SwapBuffers();
                check_error();
 
-               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
+               glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
                check_error();
                unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
                check_error();