]> git.sesse.net Git - movit/blobdiff - resample_effect.h
Hard-assert on something that has bitten me too many times now.
[movit] / resample_effect.h
index 24e637260ea97489d54080bef521572bc68d8b05..b06b09b57ae9af67f18e938396adc8ab8ddbdd0d 100644 (file)
@@ -53,9 +53,14 @@ public:
        
 private:
        void update_size();
+       void update_offset_and_zoom();
        
        SingleResamplePassEffect *hpass, *vpass;
        int input_width, input_height, output_width, output_height;
+
+       float offset_x, offset_y;
+       float zoom_x, zoom_y;
+       float zoom_center_x, zoom_center_y;
 };
 
 class SingleResamplePassEffect : public Effect {
@@ -73,12 +78,14 @@ public:
        virtual bool needs_srgb_primaries() const { return false; }
        virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
 
+       virtual void inform_added(EffectChain *chain) { this->chain = chain; }
        virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
                if (parent != NULL) {
                        parent->inform_input_size(input_num, width, height);
                }
        }
        virtual bool changes_output_size() const { return true; }
+       virtual bool sets_virtual_output_size() const { return false; }
 
        virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const {
                *virtual_width = *width = this->output_width;
@@ -93,12 +100,22 @@ private:
        void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
 
        ResampleEffect *parent;
+       EffectChain *chain;
        Direction direction;
        GLuint texnum;
+       GLint uniform_sample_tex;
+       float uniform_num_loops, uniform_slice_height, uniform_sample_x_scale, uniform_sample_x_offset;
+       float uniform_whole_pixel_offset;
+       int uniform_num_samples;
+
        int input_width, input_height, output_width, output_height;
+       float offset, zoom;
        int last_input_width, last_input_height, last_output_width, last_output_height;
+       float last_offset, last_zoom;
        int src_bilinear_samples, num_loops;
        float slice_height;
+       int last_texture_width, last_texture_height;
+       GLuint last_texture_internal_format;
 };
 
 }  // namespace movit