]> git.sesse.net Git - movit/blobdiff - resource_pool.cpp
Do not store RGB textures with RGBA internal format.
[movit] / resource_pool.cpp
index 04b1aa9754b4a51bb5fe54a875047db414700777..9beae1b507bd623fe7c9e6e93038f9b713cc5619 100644 (file)
@@ -6,8 +6,8 @@
 #include <map>
 #include <string>
 #include <utility>
+#include <epoxy/gl.h>
 
-#include "glew.h"
 #include "init.h"
 #include "resource_pool.h"
 #include "util.h"
@@ -186,24 +186,58 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs
        case GL_SRGB8_ALPHA8:
                format = GL_RGBA;
                break;
+       case GL_RGB32F:
+       case GL_RGB16F:
+       case GL_RGB8:
+               format = GL_RGB;
+               break;
        case GL_RG32F:
        case GL_RG16F:
+       case GL_RG8:
                format = GL_RG;
                break;
-       case GL_LUMINANCE8:
-               format = GL_LUMINANCE;
+       case GL_R32F:
+       case GL_R16F:
+       case GL_R8:
+               format = GL_RED;
+               break;
+       default:
+               // TODO: Add more here as needed.
+               assert(false);
+       }
+
+       // Same with type; GLES is stricter than desktop OpenGL here.
+       GLenum type;
+       switch (internal_format) {
+       case GL_RGBA32F_ARB:
+       case GL_RGBA16F_ARB:
+       case GL_RGB32F:
+       case GL_RGB16F:
+       case GL_RG32F:
+       case GL_RG16F:
+       case GL_R32F:
+       case GL_R16F:
+               type = GL_FLOAT;
+               break;
+       case GL_SRGB8_ALPHA8:
+       case GL_RGBA8:
+       case GL_RGB8:
+       case GL_RG8:
+       case GL_R8:
+               type = GL_UNSIGNED_BYTE;
                break;
        default:
                // TODO: Add more here as needed.
                assert(false);
        }
 
+
        GLuint texture_num;
        glGenTextures(1, &texture_num);
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
        check_error();
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
@@ -249,17 +283,33 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format)
        case GL_RGBA16F_ARB:
                bytes_per_pixel = 8;
                break;
+       case GL_RGB32F_ARB:
+               bytes_per_pixel = 12;
+               break;
+       case GL_RGB16F_ARB:
+               bytes_per_pixel = 6;
+               break;
        case GL_RGBA8:
        case GL_SRGB8_ALPHA8:
                bytes_per_pixel = 4;
                break;
+       case GL_RGB8:
+       case GL_SRGB8:
+               bytes_per_pixel = 3;
+               break;
        case GL_RG32F:
                bytes_per_pixel = 8;
                break;
        case GL_RG16F:
                bytes_per_pixel = 4;
                break;
-       case GL_LUMINANCE8:
+       case GL_R32F:
+               bytes_per_pixel = 4;
+               break;
+       case GL_R16F:
+               bytes_per_pixel = 2;
+               break;
+       case GL_R8:
                bytes_per_pixel = 1;
                break;
        default: