Make Input an abstract base class, and move the current functionality into FlatInput...
[movit] / sandbox_effect.h
index 391be6d..44e8d3f 100644 (file)
@@ -15,7 +15,7 @@ public:
        SandboxEffect();
        std::string output_fragment_shader();
 
-       void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+       void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
 
 private:
        float parm;