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Make Input an abstract base class, and move the current functionality into FlatInput...
[movit]
/
sandbox_effect.h
diff --git
a/sandbox_effect.h
b/sandbox_effect.h
index
391be6d
..
44e8d3f
100644
(file)
--- a/
sandbox_effect.h
+++ b/
sandbox_effect.h
@@
-15,7
+15,7
@@
public:
SandboxEffect();
std::string output_fragment_shader();
SandboxEffect();
std::string output_fragment_shader();
- void set_
uniforms
(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ void set_
gl_state
(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
private:
float parm;
private:
float parm;