]> git.sesse.net Git - movit/blobdiff - saturation_effect.h
Remove sandbox_effect from coverage.
[movit] / saturation_effect.h
index 3f057e9a4b5e00f2cdc5b0769e27328e14435009..f4d69e680ddda7b03a730a0724452d72f6e8394f 100644 (file)
@@ -1,15 +1,25 @@
-#ifndef _SATURATION_EFFECT_H
-#define _SATURATION_EFFECT_H 1
+#ifndef _MOVIT_SATURATION_EFFECT_H
+#define _MOVIT_SATURATION_EFFECT_H 1
+
+// A simple desaturation/saturation effect. We use the Rec. 709
+// definition of luminance (in linear light, of course) and linearly
+// interpolate between that (saturation=0) and the original signal
+// (saturation=1). Extrapolating that curve further (ie., saturation > 1)
+// gives us increased saturation if so desired.
+
+#include <string>
 
 #include "effect.h"
 
 class SaturationEffect : public Effect {
 public:
        SaturationEffect();
-       std::string output_glsl();
+       virtual std::string effect_type_id() const { return "SaturationEffect"; }
+       virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+       std::string output_fragment_shader();
 
 private:
        float saturation;
 };
 
-#endif // !defined(_SATURATION_EFFECT_H)
+#endif // !defined(_MOVIT_SATURATION_EFFECT_H)