]> git.sesse.net Git - movit/blobdiff - test_util.cpp
Support rendering compute shaders straight to textures (skipping the dummy phase).
[movit] / test_util.cpp
index ed8b92a93990e974b0cb1d385d3eda952075614c..78122ced00d5f30190a5a9d7edabc97f2acd5260 100644 (file)
@@ -42,6 +42,11 @@ void vertical_flip(T *data, unsigned width, unsigned height)
        }
 }
 
+void init_movit_for_test()
+{
+       CHECK(init_movit(".", MOVIT_DEBUG_OFF));
+}
+
 }  // namespace
 
 EffectChainTester::EffectChainTester(const float *data, unsigned width, unsigned height,
@@ -243,7 +248,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                num_outputs = 1;
        }
 
-       GLuint fbo, texnum[4];
+       GLuint texnum[4];
 
        glGenTextures(num_outputs, texnum);
        check_error();
@@ -254,24 +259,12 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                check_error();
        }
 
-       glGenFramebuffers(1, &fbo);
-       check_error();
-       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-       check_error();
+       vector<EffectChain::DestinationTexture> textures;
        for (unsigned i = 0; i < num_outputs; ++i) {
-               glFramebufferTexture2D(
-                       GL_FRAMEBUFFER,
-                       GL_COLOR_ATTACHMENT0 + i,
-                       GL_TEXTURE_2D,
-                       texnum[i],
-                       0);
-               check_error();
+               textures.push_back(EffectChain::DestinationTexture{texnum[i], framebuffer_format});
        }
 
-       GLenum bufs[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
-       glDrawBuffers(num_outputs, bufs);
-
-       chain.render_to_fbo(fbo, width, height);
+       chain.render_to_texture(textures, width, height);
 
 #ifdef HAVE_BENCHMARK
        // If running benchmarks: Now we've warmed up everything, so let's run the
@@ -280,7 +273,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                glFinish();
                size_t iters = benchmark_state->max_iterations;
                for (auto _ : *benchmark_state) {
-                       chain.render_to_fbo(fbo, width, height);
+                       chain.render_to_texture(textures, width, height);
                        if (--iters == 0) {
                                glFinish();
                        }
@@ -291,15 +284,14 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
 
        T *data[4] = { out_data, out_data2, out_data3, out_data4 };
 
-       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-       check_error();
        for (unsigned i = 0; i < num_outputs; ++i) {
                T *ptr = data[i];
-               glReadBuffer(GL_COLOR_ATTACHMENT0 + i);
+               glBindTexture(GL_TEXTURE_2D, texnum[i]);
+               check_error();
                if (!epoxy_is_desktop_gl() && (format == GL_RED || format == GL_BLUE || format == GL_ALPHA)) {
                        // GLES will only read GL_RGBA.
                        T *temp = new T[width * height * 4];
-                       glReadPixels(0, 0, width, height, GL_RGBA, internal_format, temp);
+                       glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, type, temp);
                        check_error();
                        if (format == GL_ALPHA) {
                                for (unsigned i = 0; i < width * height; ++i) {
@@ -316,7 +308,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                        }
                        delete[] temp;
                } else {
-                       glReadPixels(0, 0, width, height, format, internal_format, ptr);
+                       glGetTexImage(GL_TEXTURE_2D, 0, format, type, ptr);
                        check_error();
                }
 
@@ -327,8 +319,6 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                }
        }
 
-       glDeleteFramebuffers(1, &fbo);
-       check_error();
        glDeleteTextures(num_outputs, texnum);
        check_error();
 }
@@ -512,4 +502,47 @@ double linear_to_srgb(double x)
        }
 }
 
+DisableComputeShadersTemporarily::DisableComputeShadersTemporarily(bool disable_compute_shaders)
+       : disable_compute_shaders(disable_compute_shaders)
+{
+       init_movit_for_test();
+       saved_compute_shaders_supported = movit_compute_shaders_supported;
+       if (disable_compute_shaders) {
+               movit_compute_shaders_supported = false;
+       }
+}
+
+DisableComputeShadersTemporarily::~DisableComputeShadersTemporarily()
+{
+       movit_compute_shaders_supported = saved_compute_shaders_supported;
+}
+
+bool DisableComputeShadersTemporarily::should_skip()
+{
+       if (disable_compute_shaders) {
+               return false;
+       }
+
+       if (!movit_compute_shaders_supported) {
+               fprintf(stderr, "Compute shaders not supported; skipping.\n");
+               return true;
+       }
+       return false;
+}
+
+#ifdef HAVE_BENCHMARK
+bool DisableComputeShadersTemporarily::should_skip(benchmark::State *benchmark_state)
+{
+       if (disable_compute_shaders) {
+               return false;
+       }
+
+       if (!movit_compute_shaders_supported) {
+               benchmark_state->SkipWithError("Compute shaders not supported");
+               return true;
+       }
+       return false;
+}
+#endif
+
 }  // namespace movit