]> git.sesse.net Git - movit/blobdiff - test_util.cpp
Fix another set of test breakages on NVIDIA.
[movit] / test_util.cpp
index 78122ced00d5f30190a5a9d7edabc97f2acd5260..d2ed9f8196069c7c0c539e002d6320f9d3620894 100644 (file)
@@ -248,20 +248,19 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                num_outputs = 1;
        }
 
-       GLuint texnum[4];
-
-       glGenTextures(num_outputs, texnum);
+       glActiveTexture(GL_TEXTURE0);
        check_error();
-       for (unsigned i = 0; i < num_outputs; ++i) {
-               glBindTexture(GL_TEXTURE_2D, texnum[i]);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, type, nullptr);
-               check_error();
-       }
 
        vector<EffectChain::DestinationTexture> textures;
        for (unsigned i = 0; i < num_outputs; ++i) {
-               textures.push_back(EffectChain::DestinationTexture{texnum[i], framebuffer_format});
+               GLuint texnum = chain.get_resource_pool()->create_2d_texture(framebuffer_format, width, height);
+               textures.push_back(EffectChain::DestinationTexture{texnum, framebuffer_format});
+
+               // The output texture needs to have valid state to be written to by a compute shader.
+               glBindTexture(GL_TEXTURE_2D, texnum);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               check_error();
        }
 
        chain.render_to_texture(textures, width, height);
@@ -286,7 +285,7 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
 
        for (unsigned i = 0; i < num_outputs; ++i) {
                T *ptr = data[i];
-               glBindTexture(GL_TEXTURE_2D, texnum[i]);
+               glBindTexture(GL_TEXTURE_2D, textures[i].texnum);
                check_error();
                if (!epoxy_is_desktop_gl() && (format == GL_RED || format == GL_BLUE || format == GL_ALPHA)) {
                        // GLES will only read GL_RGBA.
@@ -319,8 +318,9 @@ void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, T
                }
        }
 
-       glDeleteTextures(num_outputs, texnum);
-       check_error();
+       for (unsigned i = 0; i < num_outputs; ++i) {
+               chain.get_resource_pool()->release_2d_texture(textures[i].texnum);
+       }
 }
 
 void EffectChainTester::add_output(const ImageFormat &format, OutputAlphaFormat alpha_format)