]> git.sesse.net Git - movit/blobdiff - vignette_effect.cpp
Change to using GLEW everywhere.
[movit] / vignette_effect.cpp
index 08dadabdc4cd509c9f2a6d536f9cc3d29cd39f8f..83aaa10e9c2ac51c6eb44b9be7cf104ac773fd71 100644 (file)
@@ -1,8 +1,5 @@
-#define GL_GLEXT_PROTOTYPES 1
-
 #include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
+#include <GL/glew.h>
 
 #include "vignette_effect.h"
 #include "util.h"
@@ -17,16 +14,16 @@ VignetteEffect::VignetteEffect()
        register_float("inner_radius", (float *)&inner_radius);
 }
 
-std::string VignetteEffect::output_glsl()
+std::string VignetteEffect::output_fragment_shader()
 {
-       return read_file("vignette_effect.glsl");
+       return read_file("vignette_effect.frag");
 }
 
-void VignetteEffect::set_uniforms(GLhandleARB glsl_program_num, const std::string &prefix)
+void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix);
+       Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
-       set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius);
+       set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius);
 
        Point2D aspect(16.0f / 9.0f, 1.0f);  // FIXME
        set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);