]> git.sesse.net Git - movit/blobdiff - vignette_effect.cpp
Change to using GLEW everywhere.
[movit] / vignette_effect.cpp
index 4ac564a1f6a720219afe4cd11fd9d013b0191dce..83aaa10e9c2ac51c6eb44b9be7cf104ac773fd71 100644 (file)
@@ -1,8 +1,8 @@
 #include <math.h>
+#include <GL/glew.h>
 
 #include "vignette_effect.h"
 #include "util.h"
-#include "opengl.h"
 
 VignetteEffect::VignetteEffect()
        : center(0.5f, 0.5f),
@@ -23,7 +23,7 @@ void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &pr
 {
        Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
-       set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius);
+       set_uniform_float(glsl_program_num, prefix, "pihalf_div_radius", 0.5 * M_PI / radius);
 
        Point2D aspect(16.0f / 9.0f, 1.0f);  // FIXME
        set_uniform_vec2(glsl_program_num, prefix, "aspect_correction", (float *)&aspect);