#version 120
-varying vec4 tc;
+varying vec2 tc;
//varying vec3 lift, inv_gamma, gain;
//uniform vec3 gamma;
//varying vec3 inv_gamma;
void main()
{
- tc = gl_MultiTexCoord0;
+ tc = gl_MultiTexCoord0.st;
//lift = to_linear(vec3(rgba.r, 0.0, 0.0));
//lift = vec3(rgba.r, 0.0, 0.0);