assert(false);
}
+ const int num_levels = ycbcr_format.num_levels;
if (ycbcr_format.full_range) {
- // TODO: Use num_levels.
- offset[0] = 0.0 / 255.0;
- offset[1] = 128.0 / 255.0;
- offset[2] = 128.0 / 255.0;
+ offset[0] = 0.0 / (num_levels - 1);
+ offset[1] = double(num_levels / 2) / (num_levels - 1); // E.g. 128/255.
+ offset[2] = double(num_levels / 2) / (num_levels - 1);
scale[0] = 1.0;
scale[1] = 1.0;
scale[2] = 1.0;
} else {
- // Rec. 601, page 4; Rec. 709, page 19; Rec. 2020, page 4.
- // TODO: Use num_levels.
- offset[0] = 16.0 / 255.0;
- offset[1] = 128.0 / 255.0;
- offset[2] = 128.0 / 255.0;
-
- scale[0] = 255.0 / 219.0;
- scale[1] = 255.0 / 224.0;
- scale[2] = 255.0 / 224.0;
+ // Rec. 601, page 4; Rec. 709, page 19; Rec. 2020, page 5.
+ // Rec. 2020 contains the most generic formulas, which we use here.
+ const double s = num_levels / 256.0; // 2^(n-8) in Rec. 2020 parlance.
+ offset[0] = (s * 16.0) / (num_levels - 1);
+ offset[1] = (s * 128.0) / (num_levels - 1);
+ offset[2] = (s * 128.0) / (num_levels - 1);
+
+ scale[0] = double(num_levels - 1) / (s * 219.0);
+ scale[1] = double(num_levels - 1) / (s * 224.0);
+ scale[2] = double(num_levels - 1) / (s * 224.0);
}
// Matrix to convert RGB to YCbCr. See e.g. Rec. 601.