]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Make FlatInput and YCbCrInput release the texture to the pool on invalidate_pixel_data().
[movit] / ycbcr_input.cpp
index eebb864c4ed49e7b9d6a61a68f8b2e2f95487ca5..4166da9752d35c78b8061a3ca24dabef198c6daf 100644 (file)
@@ -62,7 +62,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
                        unsigned width, unsigned height)
        : image_format(image_format),
          ycbcr_format(ycbcr_format),
-         needs_update(false),
          finalized(false),
          needs_mipmaps(false),
          width(width),
@@ -98,16 +97,6 @@ YCbCrInput::~YCbCrInput()
 
 void YCbCrInput::finalize()
 {
-       // Create the textures themselves.
-       for (unsigned channel = 0; channel < 3; ++channel) {
-               texture_num[channel] = resource_pool->create_2d_texture(GL_LUMINANCE8, widths[channel], heights[channel]);
-               glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-       }
-
-       needs_update = true;
        finalized = true;
 }
        
@@ -116,12 +105,14 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
        for (unsigned channel = 0; channel < 3; ++channel) {
                glActiveTexture(GL_TEXTURE0 + *sampler_num + channel);
                check_error();
-               glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
-               check_error();
 
-               if (needs_update) {
-                       // Re-upload the texture.
-                       // Copy the pixel data into the PBO.
+               if (texture_num[channel] == 0) {
+                       // (Re-)upload the texture.
+                       texture_num[channel] = resource_pool->create_2d_texture(GL_LUMINANCE8, widths[channel], heights[channel]);
+                       glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       check_error();
                        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbos[channel]);
                        check_error();
                        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -136,6 +127,9 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
                        check_error();
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
                        check_error();
+               } else {
+                       glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
+                       check_error();
                }
        }
 
@@ -148,7 +142,6 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix
        set_uniform_int(glsl_program_num, prefix, "tex_cr", *sampler_num + 2);
 
        *sampler_num += 3;
-       needs_update = false;
 }
 
 std::string YCbCrInput::output_fragment_shader()
@@ -251,3 +244,13 @@ std::string YCbCrInput::output_fragment_shader()
        frag_shader += read_file("ycbcr_input.frag");
        return frag_shader;
 }
+
+void YCbCrInput::invalidate_pixel_data()
+{
+       for (unsigned channel = 0; channel < 3; ++channel) {
+               if (texture_num[channel] != 0) {
+                       resource_pool->release_2d_texture(texture_num[channel]);
+                       texture_num[channel] = 0;
+               }
+       }
+}