]> git.sesse.net Git - movit/blobdiff - ycbcr_input.h
Add input support for packed 10-bit Y'CbCr.
[movit] / ycbcr_input.h
index 3aed51b3b19a90d9e0b0e03e6cfdc16fcfab726f..31ba42bcbbacb9daa9e3fd1cadd9a80b6dee4a19 100644 (file)
@@ -1,9 +1,20 @@
 #ifndef _MOVIT_YCBCR_INPUT_H
 #define _MOVIT_YCBCR_INPUT_H 1
 
-// YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather
-// imprecisely, called “YUV”), which is typically what you get from a video decoder.
-// It upsamples planes as needed, using the default linear upsampling OpenGL gives you.
+// YCbCrInput is for handling Y'CbCr (also sometimes, usually rather
+// imprecisely, called “YUV”), which is typically what you get from a video
+// decoder. It supports these formats:
+//
+//   * 8-bit planar Y'CbCr, possibly subsampled (e.g. 4:2:0).
+//   * 8-bit semiplanar Y'CbCr (Y' in one plane, CbCr in another),
+//     possibly subsampled.
+//   * 8-bit interleaved (chunked) Y'CbCr, no subsampling (4:4:4 only).
+//   * 10-bit interleaved (chunked) Y'CbCr packed into 32-bit words
+//     (10:10:10:2), no subsampling (4:4:4 only).
+//
+// For the former case, it upsamples planes as needed, using the default linear
+// upsampling OpenGL gives you. Note that YCbCr422InterleavedInput supports the
+// important special case of 8-bit 4:2:2 interleaved.
 
 #include <epoxy/gl.h>
 #include <assert.h>
@@ -19,11 +30,7 @@ namespace movit {
 
 class ResourcePool;
 
-// Whether the data is fully planar (Y', Cb and Cr in one texture each)
-// or not. Note that this input does currently not support fully interleaved
-// data (Y', Cb and Cr next to each other), as 4:4:4 interleaved Y'CbCr seems
-// to be rare; however, YCbCr422InterleavedInput supports the important special
-// case of 4:2:2 interleaved.
+// Whether the data is planar (Y', Cb and Cr in one texture each) or not.
 enum YCbCrInputSplitting {
        // The standard, default case; Y', Cb and Cr in one texture each.
        YCBCR_INPUT_PLANAR,
@@ -33,14 +40,22 @@ enum YCbCrInputSplitting {
        // If you specify this mode, the “Cr” pointer texture will be unused
        // (the ”Cb” texture contains both).
        YCBCR_INPUT_SPLIT_Y_AND_CBCR,
+
+       // Y', Cb and Cr interleaved in the same texture (the “Y” texture;
+       // “Cb” and “Cr” are unused). This means you cannot have any subsampling;
+       // 4:4:4 only.
+       YCBCR_INPUT_INTERLEAVED,
 };
 
 class YCbCrInput : public Input {
 public:
+       // Type can be GL_UNSIGNED_BYTE for 8-bit, or GL_UNSIGNED_INT_2_10_10_10_REV
+       // for 10-bit (YCBCR_INPUT_INTERLEAVED only).
        YCbCrInput(const ImageFormat &image_format,
                   const YCbCrFormat &ycbcr_format,
                   unsigned width, unsigned height,
-                  YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR);
+                  YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR,
+                  GLenum type = GL_UNSIGNED_BYTE);
        ~YCbCrInput();
 
        virtual std::string effect_type_id() const { return "YCbCrInput"; }
@@ -71,18 +86,29 @@ public:
        // the pointer (and PBO, if set) has to be valid at the time of the render call.
        void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0)
        {
+               assert(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_2_10_10_10_REV);
                assert(channel >= 0 && channel < num_channels);
                this->pixel_data[channel] = pixel_data;
                this->pbos[channel] = pbo;
                invalidate_pixel_data();
        }
 
+       void set_pixel_data(unsigned channel, const uint32_t *pixel_data, GLuint pbo = 0)
+       {
+               assert(type == GL_UNSIGNED_INT_2_10_10_10_REV);
+               assert(channel == 0);
+               this->pixel_data[channel] = reinterpret_cast<const unsigned char *>(pixel_data);
+               this->pbos[channel] = pbo;
+               invalidate_pixel_data();
+       }
+
        void invalidate_pixel_data();
 
        // Note: Sets pitch to width, so even if your pitch is unchanged,
        // you will need to re-set it after this call.
        void set_width(unsigned width)
        {
+               assert(width != 0);
                this->width = width;
 
                assert(width % ycbcr_format.chroma_subsampling_x == 0);
@@ -94,6 +120,7 @@ public:
 
        void set_height(unsigned height)
        {
+               assert(height != 0);
                this->height = height;
 
                assert(height % ycbcr_format.chroma_subsampling_y == 0);
@@ -105,6 +132,7 @@ public:
 
        void set_pitch(unsigned channel, unsigned pitch)
        {
+               assert(pitch != 0);
                assert(channel >= 0 && channel < num_channels);
                this->pitch[channel] = pitch;
                invalidate_pixel_data();
@@ -135,6 +163,7 @@ private:
        YCbCrFormat ycbcr_format;
        GLuint num_channels;
        YCbCrInputSplitting ycbcr_input_splitting;
+       GLenum type;
        GLuint pbos[3], texture_num[3];
        GLint uniform_tex_y, uniform_tex_cb, uniform_tex_cr;