]> git.sesse.net Git - movit/blobdiff - ycbcr_input.h
Fix an issue where a (cached) shader program could be used from multiple
[movit] / ycbcr_input.h
index bf6d800eeb0c918c1b535bd2f6bf2c65c0bfa354..d0e71e277e27a235e759027e3a39b06e4990354c 100644 (file)
 #include "effect_chain.h"
 #include "image_format.h"
 #include "input.h"
+#include "ycbcr.h"
 
 namespace movit {
 
 class ResourcePool;
 
-struct YCbCrFormat {
-       // Which formula for Y' to use.
-       YCbCrLumaCoefficients luma_coefficients;
-
-       // If true, assume Y'CbCr coefficients are full-range, ie. go from 0 to 255
-       // instead of the limited 220/225 steps in classic MPEG. For instance,
-       // JPEG uses the Rec. 601 luma coefficients, but full range.
-       bool full_range;
-
-       // Sampling factors for chroma components. For no subsampling (4:4:4),
-       // set both to 1.
-       unsigned chroma_subsampling_x, chroma_subsampling_y;
-
-       // Positioning of the chroma samples. MPEG-1 and JPEG is (0.5, 0.5);
-       // MPEG-2 and newer typically are (0.0, 0.5).
-       float cb_x_position, cb_y_position;
-       float cr_x_position, cr_y_position;
+// Whether the data is fully planar (Y', Cb and Cr in one texture each)
+// or not. Note that this input does currently not support fully interleaved
+// data (Y', Cb and Cr next to each other), as 4:4:4 interleaved Y'CbCr seems
+// to be rare; however, YCbCr422InterleavedInput supports the important special
+// case of 4:2:2 interleaved.
+enum YCbCrInputSplitting {
+       // The standard, default case; Y', Cb and Cr in one texture each.
+       YCBCR_INPUT_PLANAR,
+
+       // Y' in one texture, and then Cb and Cr interleaved in one texture.
+       // In particular, this is a superset of the relatively popular NV12 mode.
+       // If you specify this mode, the “Cr” pointer texture will be unused
+       // (the ”Cb” texture contains both).
+       YCBCR_INPUT_SPLIT_Y_AND_CBCR,
 };
 
 class YCbCrInput : public Input {
 public:
        YCbCrInput(const ImageFormat &image_format,
                   const YCbCrFormat &ycbcr_format,
-                  unsigned width, unsigned height);
+                  unsigned width, unsigned height,
+                  YCbCrInputSplitting ycbcr_input_splitting = YCBCR_INPUT_PLANAR);
        ~YCbCrInput();
 
        virtual std::string effect_type_id() const { return "YCbCrInput"; }
@@ -58,6 +57,7 @@ public:
        unsigned get_height() const { return height; }
        Colorspace get_color_space() const { return image_format.color_space; }
        GammaCurve get_gamma_curve() const { return image_format.gamma_curve; }
+       virtual bool can_supply_mipmaps() const { return false; }
 
        // Tells the input where to fetch the actual pixel data. Note that if you change
        // this data, you must either call set_pixel_data() again (using the same pointer
@@ -71,7 +71,7 @@ public:
        // the pointer (and PBO, if set) has to be valid at the time of the render call.
        void set_pixel_data(unsigned channel, const unsigned char *pixel_data, GLuint pbo = 0)
        {
-               assert(channel >= 0 && channel < 3);
+               assert(channel >= 0 && channel < num_channels);
                this->pixel_data[channel] = pixel_data;
                this->pbos[channel] = pbo;
                invalidate_pixel_data();
@@ -79,27 +79,72 @@ public:
 
        void invalidate_pixel_data();
 
-       void set_pitch(unsigned channel, unsigned pitch) {
-               assert(channel >= 0 && channel < 3);
+       // Note: Sets pitch to width, so even if your pitch is unchanged,
+       // you will need to re-set it after this call.
+       void set_width(unsigned width)
+       {
+               assert(width != 0);
+               this->width = width;
+
+               assert(width % ycbcr_format.chroma_subsampling_x == 0);
+               pitch[0] = widths[0] = width;
+               pitch[1] = widths[1] = width / ycbcr_format.chroma_subsampling_x;
+               pitch[2] = widths[2] = width / ycbcr_format.chroma_subsampling_x;
+               invalidate_pixel_data();
+       }
+
+       void set_height(unsigned height)
+       {
+               assert(height != 0);
+               this->height = height;
+
+               assert(height % ycbcr_format.chroma_subsampling_y == 0);
+               heights[0] = height;
+               heights[1] = height / ycbcr_format.chroma_subsampling_y;
+               heights[2] = height / ycbcr_format.chroma_subsampling_y;
+               invalidate_pixel_data();
+       }
+
+       void set_pitch(unsigned channel, unsigned pitch)
+       {
+               assert(pitch != 0);
+               assert(channel >= 0 && channel < num_channels);
                this->pitch[channel] = pitch;
                invalidate_pixel_data();
        }
 
+       // Tells the input to use the specific OpenGL texture as pixel data for the given
+       // channel. The comments on FlatInput::set_texture_num() also apply here, except
+       // that this input generally does not use mipmaps.
+       void set_texture_num(unsigned channel, GLuint texture_num)
+       {
+               possibly_release_texture(channel);
+               this->texture_num[channel] = texture_num;
+               this->owns_texture[channel] = false;
+       }
+
        virtual void inform_added(EffectChain *chain)
        {
                resource_pool = chain->get_resource_pool();
        }
 
+       bool set_int(const std::string& key, int value);
+
 private:
+       // Release the texture in the given channel if we have any, and it is owned by us.
+       void possibly_release_texture(unsigned channel);
+
        ImageFormat image_format;
        YCbCrFormat ycbcr_format;
+       GLuint num_channels;
+       YCbCrInputSplitting ycbcr_input_splitting;
        GLuint pbos[3], texture_num[3];
-
-       int needs_mipmaps;
+       GLint uniform_tex_y, uniform_tex_cb, uniform_tex_cr;
 
        unsigned width, height, widths[3], heights[3];
        const unsigned char *pixel_data[3];
        unsigned pitch[3];
+       bool owns_texture[3];
        ResourcePool *resource_pool;
 };