X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=Makefile.in;h=21f415a5d0924f7e7a0a39a9b54e3b7a8c9a5742;hp=445f5b7dd96c858f21ca81494d5706cc141fa77d;hb=95edbfccb0843da3cc105dadc5bc6d8e102f6071;hpb=a3e64998d3f042a18b17423695c9fab133e33ac4 diff --git a/Makefile.in b/Makefile.in index 445f5b7..21f415a 100644 --- a/Makefile.in +++ b/Makefile.in @@ -6,8 +6,8 @@ GTEST_DIR ?= /usr/src/gtest # strive towards having a rock-stable ABI, but at least the soversion will increase # whenever it breaks, so that you will not have silent failures, and distribution package # management can run its course. -movit_ltversion = 1:3:0 -movit_version = 1.0.3 +movit_ltversion = 2:2:0 +movit_version = 1.1.2 prefix = @prefix@ exec_prefix = @exec_prefix@ @@ -17,15 +17,19 @@ datarootdir = @datarootdir@ datadir = @datadir@ top_builddir = @top_builddir@ with_demo_app = @with_demo_app@ +with_SDL2 = @with_SDL2@ with_coverage = @with_coverage@ CC=@CC@ CXX=@CXX@ -CXXFLAGS=-Wall @CXXFLAGS@ -I$(GTEST_DIR)/include @Eigen3_CFLAGS@ @GLEW_CFLAGS@ @FFTW3_CFLAGS@ +CXXFLAGS=-Wall @CXXFLAGS@ -fvisibility-inlines-hidden -I$(GTEST_DIR)/include @SDL2_CFLAGS@ @SDL_CFLAGS@ @Eigen3_CFLAGS@ @epoxy_CFLAGS@ @FFTW3_CFLAGS@ +ifeq ($(with_SDL2),yes) +CXXFLAGS += -DHAVE_SDL2 +endif LDFLAGS=@LDFLAGS@ -LDLIBS=@GLEW_LIBS@ @FFTW3_LIBS@ -lpthread -TEST_LDLIBS=@GLEW_LIBS@ @SDL_LIBS@ -lpthread -DEMO_LDLIBS=@SDL_image_LIBS@ -lrt -lpthread @libpng_LIBS@ @FFTW3_LIBS@ +LDLIBS=@epoxy_LIBS@ @FFTW3_LIBS@ -lpthread +TEST_LDLIBS=@epoxy_LIBS@ @SDL2_LIBS@ @SDL_LIBS@ -lpthread +DEMO_LDLIBS=@SDL2_image_LIBS@ @SDL_image_LIBS@ -lrt -lpthread @libpng_LIBS@ @FFTW3_LIBS@ SHELL=@SHELL@ LIBTOOL=@LIBTOOL@ --tag=CXX RANLIB=ranlib @@ -159,12 +163,14 @@ HDRS = effect_chain.h effect_util.h effect.h input.h image_format.h init.h util. HDRS += $(INPUTS:=.h) HDRS += $(EFFECTS:=.h) -SHADERS = vs.vert header.frag footer.frag +SHADERS = vs.vert vs.130.vert vs.300es.vert +SHADERS += header.frag header.130.frag header.300es.frag +SHADERS += footer.frag footer.130.frag footer.300es.frag +SHADERS += texture1d.frag texture1d.130.frag texture1d.300es.frag SHADERS += $(INPUTS:=.frag) SHADERS += $(EFFECTS:=.frag) SHADERS += highlight_cutoff_effect.frag SHADERS += overlay_matte_effect.frag -SHADERS += texture1d.frag # These purposefully do not exist. MISSING_SHADERS = diffusion_effect.frag glow_effect.frag unsharp_mask_effect.frag resize_effect.frag