X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=Makefile.in;h=fe46ec30a424c2e8d6e68a0a0d35f508da627ad4;hp=3b5f6c3ab3a8c08f3119f8992d8e98c2358dfc95;hb=ba60914d4e5eda7b28af700bf43e9699b7aa720d;hpb=5ee3e6bb0bf100d57a06911b89c3a0a0dc49e2be diff --git a/Makefile.in b/Makefile.in index 3b5f6c3..fe46ec3 100644 --- a/Makefile.in +++ b/Makefile.in @@ -6,8 +6,8 @@ GTEST_DIR ?= /usr/src/gtest # strive towards having a rock-stable ABI, but at least the soversion will increase # whenever it breaks, so that you will not have silent failures, and distribution package # management can run its course. -movit_ltversion = 1:3:0 -movit_version = 1.0.3 +movit_ltversion = 2:3:0 +movit_version = 1.1.3 prefix = @prefix@ exec_prefix = @exec_prefix@ @@ -22,7 +22,7 @@ with_coverage = @with_coverage@ CC=@CC@ CXX=@CXX@ -CXXFLAGS=-Wall @CXXFLAGS@ -I$(GTEST_DIR)/include @SDL2_CFLAGS@ @SDL_CFLAGS@ @Eigen3_CFLAGS@ @epoxy_CFLAGS@ @FFTW3_CFLAGS@ +CXXFLAGS=-Wall @CXXFLAGS@ -fvisibility-inlines-hidden -I$(GTEST_DIR)/include @SDL2_CFLAGS@ @SDL_CFLAGS@ @Eigen3_CFLAGS@ @epoxy_CFLAGS@ @FFTW3_CFLAGS@ ifeq ($(with_SDL2),yes) CXXFLAGS += -DHAVE_SDL2 endif @@ -47,6 +47,7 @@ DEMO_OBJS=demo.o # Inputs. TESTED_INPUTS = flat_input TESTED_INPUTS += ycbcr_input +TESTED_INPUTS += ycbcr_422interleaved_input INPUTS = $(TESTED_INPUTS) $(UNTESTED_INPUTS) @@ -87,7 +88,7 @@ EFFECTS = $(TESTED_EFFECTS) $(UNTESTED_EFFECTS) # Unit tests. TESTS=effect_chain_test fp16_test $(TESTED_INPUTS:=_test) $(TESTED_EFFECTS:=_test) -LIB_OBJS=effect_util.o util.o widgets.o effect.o effect_chain.o init.o resource_pool.o fp16.o $(INPUTS:=.o) $(EFFECTS:=.o) +LIB_OBJS=effect_util.o util.o widgets.o effect.o effect_chain.o init.o resource_pool.o fp16.o ycbcr.o $(INPUTS:=.o) $(EFFECTS:=.o) # Default target: all: libmovit.la $(TESTS) @@ -166,7 +167,7 @@ HDRS += $(EFFECTS:=.h) SHADERS = vs.vert vs.130.vert vs.300es.vert SHADERS += header.frag header.130.frag header.300es.frag SHADERS += footer.frag footer.130.frag footer.300es.frag -SHADERS += texture1d.frag texture1d.130.frag footer.300es.frag +SHADERS += texture1d.frag texture1d.130.frag texture1d.300es.frag SHADERS += $(INPUTS:=.frag) SHADERS += $(EFFECTS:=.frag) SHADERS += highlight_cutoff_effect.frag