X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=NEWS;h=360416e4a5eb7a3e304d39b374c698029daad3f6;hp=6b5bc19a61c1fdbb9cf5fa3c67792cbec151f588;hb=76d3f4f3c75111cc8c59a08396c5ad60c712c9a5;hpb=7d4b25da4c2f125b9357c6f1846a1e94ab60f5dc diff --git a/NEWS b/NEWS index 6b5bc19..360416e 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,33 @@ +Movit 1.4.0, November 5th, 2016 + + - Allow setting the intermediate format for chains, instead of hardcoding + it at 16-bit RGBA; advanced users can use this to e.g. ask for 8-bit + sRGB intermediates, reducing the amount of memory bandwidth needed + at the cost of reduced precision. Whether this is a good tradeoff or not + depends on the exact chain and your requirements. + + - Fix an issue where a (cached) shader program could be used from multiple + threads at a time, causing the uniforms to contain unpredictable values. + + - Make the error printed on check_error() slightly friendlier: Include the + enum if possible, and print it to stderr instead of stdout. + + +Movit 1.3.2, February 23rd, 2016 + + - Fix an issue with initialization in certain locales. Patch from + Jean-Baptiste Mardelle. + + +Movit 1.3.1, February 15th, 2016 + + - Fix an issue where certain effect chains (particularly involving + out-of-tree effects that return only a constant color) could cause + texture coordinates not to be set properly. (The new code probably + also has slightly lower OpenGL driver overhead.) Reported by + Christophe Thommeret. + + Movit 1.3.0, January 31st, 2016 - Movit now requires GLSL 1.30 (so a driver from 2008 or later);