X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=NEWS;h=648d1138d1a4667f25eb02231475388e35743bb4;hp=6d76fa623caaea55b3da4c472fb8dccc8c3f9a61;hb=7cfa62b39fb56fb1e5f094fa11bfe9d84445c80f;hpb=059e5dc38b202968a13c6ebf04516ca03b6f0823 diff --git a/NEWS b/NEWS index 6d76fa6..648d113 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,79 @@ +Movit 1.2.0, September 24th, 2015 + + - Movit now ships a version.h with a #define MOVIT_VERSION that + increases on every API change, including in git. (The number + itself carries no semantic meaning beyond this.) Movit 1.2.0 + is not API or ABI compatible with 1.1.x, so there has been a + soname bump to libmovit.so.3. + + - More flexible Y'CbCr input; in particular, a special input + for 4:2:2 interleaved data (UYVY), and support for semi-planar + input (Cb and Cr in the same texture, like in NV12). Note that + you should now also set the new “num_levels” member of + YCbYCbCrFormat to 256 (signifying 8-bit input), although + it is not used yet; this is a stepping stone towards supporting + 10- and 12-bit Y'CbCr. + + - Basic support for Y'CbCr _output_. Currently only 8-bit, + and only 4:4:4 (ie., you'll need to subsample yourself + afterwards). It is possible to split the output into multiple + textures, though, if you want a luma/chroma split (NV12-like) + or full planar. + + - Support top-left origin for output. This is only really useful + if you are rendering directly into some memory area with top-left + origin; most users will get the expected behavior by using + bottom-left as before. + + - Rework uniform handling for less OpenGL overhead. Note that + this means your effects now need to register uniforms in the + C++ code instead of declaring them in the .frag file. + + - Make the PaddingEffect border subpixel-aware, and also support + an arbitrary (subpixel) border offset. This means that you can + compose PaddingEffect with an integral left/top offset + (use the new IntegralPaddingEffect for potentially more speed) + and ResampleEffect with a subpixel left/top offset (and zoom to + compensate) to get Lanczos interpolation for the pixels and a + simple bilinear interpolation for the border itself. + + - Fix a bug that could cause very bad filter weights in + ResampleEffect. + + - Various performance improvements, in particular with regards to + CPU usage in ResampleEffect. + + +Movit 1.1.3, March 29th, 2015 + + - Fix accuracy issues in ResampleEffect, particularly when + zooming. Note that this might cost a few percent performance. + Reported by Christophe Thommeret. + + - Make the number of BlurEffect taps configurable. + Based on patch by Christophe Thommeret. + + - Multiple other bugfixes, some courtesy Dan Dennedy and + Christophe Thommeret. In particular, thread-safety fixes + related to locales and chain finalization. + + +Movit 1.1.2, August 12th, 2014 + + - Performance bugfix: Fix texture freelist behavior so that it's + LRU instead of the exact opposite. Patch by Christophe Thommeret. + + - Performance bugfix: Correct the number of blur taps read in the + blur filter (it was reading about twice as many as it should). + Also found by Christophe Thommeret. + + +Movit 1.1.1, April 12th, 2014 + + - Fix an issue that could cause assertion failure in ResourcePool + when FBOs are reused, especially with NVIDIA's drivers. + + Movit 1.1, April 10th, 2014 - NOTE: Movit now uses libepoxy rather than GLEW. This is needed because