X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=NEWS;h=648d1138d1a4667f25eb02231475388e35743bb4;hp=8c127741224137942811916384fe7514ef7eb2c6;hb=b7d9949820dde668e9db28b6fbf826b8d803d761;hpb=6f1efa8348a90a393187c12d70fd10d81bbd2c99 diff --git a/NEWS b/NEWS index 8c12774..648d113 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,49 @@ +Movit 1.2.0, September 24th, 2015 + + - Movit now ships a version.h with a #define MOVIT_VERSION that + increases on every API change, including in git. (The number + itself carries no semantic meaning beyond this.) Movit 1.2.0 + is not API or ABI compatible with 1.1.x, so there has been a + soname bump to libmovit.so.3. + + - More flexible Y'CbCr input; in particular, a special input + for 4:2:2 interleaved data (UYVY), and support for semi-planar + input (Cb and Cr in the same texture, like in NV12). Note that + you should now also set the new “num_levels” member of + YCbYCbCrFormat to 256 (signifying 8-bit input), although + it is not used yet; this is a stepping stone towards supporting + 10- and 12-bit Y'CbCr. + + - Basic support for Y'CbCr _output_. Currently only 8-bit, + and only 4:4:4 (ie., you'll need to subsample yourself + afterwards). It is possible to split the output into multiple + textures, though, if you want a luma/chroma split (NV12-like) + or full planar. + + - Support top-left origin for output. This is only really useful + if you are rendering directly into some memory area with top-left + origin; most users will get the expected behavior by using + bottom-left as before. + + - Rework uniform handling for less OpenGL overhead. Note that + this means your effects now need to register uniforms in the + C++ code instead of declaring them in the .frag file. + + - Make the PaddingEffect border subpixel-aware, and also support + an arbitrary (subpixel) border offset. This means that you can + compose PaddingEffect with an integral left/top offset + (use the new IntegralPaddingEffect for potentially more speed) + and ResampleEffect with a subpixel left/top offset (and zoom to + compensate) to get Lanczos interpolation for the pixels and a + simple bilinear interpolation for the border itself. + + - Fix a bug that could cause very bad filter weights in + ResampleEffect. + + - Various performance improvements, in particular with regards to + CPU usage in ResampleEffect. + + Movit 1.1.3, March 29th, 2015 - Fix accuracy issues in ResampleEffect, particularly when