X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=NEWS;h=6b5bc19a61c1fdbb9cf5fa3c67792cbec151f588;hp=9eb598d67b53b70a270ec9c3901c076c900607b5;hb=refs%2Ftags%2F1.3.0;hpb=c5285a66dd15495df93d5709dd09d4977f428835 diff --git a/NEWS b/NEWS index 9eb598d..6b5bc19 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,82 @@ +Movit 1.3.0, January 31st, 2016 + + - Movit now requires GLSL 1.30 (so a driver from 2008 or later); + before, it claimed to support 1.10, but actually used 1.30 features. + Note that some OpenGL drivers, in particular on OS X, only supports + GLSL 1.30 (actually, 1.50) if you have an OpenGL core context. + + - Add a deinterlacer, based on YADIF. + + - Allow parallel output to RGBA and Y'CbCr textures at the same time. + + - Make FlatInput and YCbCrInput support taking in external OpenGL + textures. Also allow them to change width/height after instantiation. + + - Various compatibility and performance fixes. In particular, + fp16 conversion on older (non-Haswell) CPUs is much faster, due to + new conversion code by Fabian Giesen. + + +Movit 1.2.0, September 24th, 2015 + + - Movit now ships a version.h with a #define MOVIT_VERSION that + increases on every API change, including in git. (The number + itself carries no semantic meaning beyond this.) Movit 1.2.0 + is not API or ABI compatible with 1.1.x, so there has been a + soname bump to libmovit.so.3. + + - More flexible Y'CbCr input; in particular, a special input + for 4:2:2 interleaved data (UYVY), and support for semi-planar + input (Cb and Cr in the same texture, like in NV12). Note that + you should now also set the new “num_levels” member of + YCbYCbCrFormat to 256 (signifying 8-bit input), although + it is not used yet; this is a stepping stone towards supporting + 10- and 12-bit Y'CbCr. + + - Basic support for Y'CbCr _output_. Currently only 8-bit, + and only 4:4:4 (ie., you'll need to subsample yourself + afterwards). It is possible to split the output into multiple + textures, though, if you want a luma/chroma split (NV12-like) + or full planar. + + - Support top-left origin for output. This is only really useful + if you are rendering directly into some memory area with top-left + origin; most users will get the expected behavior by using + bottom-left as before. + + - Rework uniform handling for less OpenGL overhead. Note that + this means your effects now need to register uniforms in the + C++ code instead of declaring them in the .frag file. + + - Make the PaddingEffect border subpixel-aware, and also support + an arbitrary (subpixel) border offset. This means that you can + compose PaddingEffect with an integral left/top offset + (use the new IntegralPaddingEffect for potentially more speed) + and ResampleEffect with a subpixel left/top offset (and zoom to + compensate) to get Lanczos interpolation for the pixels and a + simple bilinear interpolation for the border itself. + + - Fix a bug that could cause very bad filter weights in + ResampleEffect. + + - Various performance improvements, in particular with regards to + CPU usage in ResampleEffect. + + +Movit 1.1.3, March 29th, 2015 + + - Fix accuracy issues in ResampleEffect, particularly when + zooming. Note that this might cost a few percent performance. + Reported by Christophe Thommeret. + + - Make the number of BlurEffect taps configurable. + Based on patch by Christophe Thommeret. + + - Multiple other bugfixes, some courtesy Dan Dennedy and + Christophe Thommeret. In particular, thread-safety fixes + related to locales and chain finalization. + + Movit 1.1.2, August 12th, 2014 - Performance bugfix: Fix texture freelist behavior so that it's