X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=NEWS;h=8c127741224137942811916384fe7514ef7eb2c6;hp=8688e9987cf09b0079f6b2cd85d6968b5672e2db;hb=9faecb6aed1b84c71286b30b6600ef5e4ee76537;hpb=257bd032e70c88fefc33d099a2f4ff52e91d707e diff --git a/NEWS b/NEWS index 8688e99..8c12774 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,61 @@ +Movit 1.1.3, March 29th, 2015 + + - Fix accuracy issues in ResampleEffect, particularly when + zooming. Note that this might cost a few percent performance. + Reported by Christophe Thommeret. + + - Make the number of BlurEffect taps configurable. + Based on patch by Christophe Thommeret. + + - Multiple other bugfixes, some courtesy Dan Dennedy and + Christophe Thommeret. In particular, thread-safety fixes + related to locales and chain finalization. + + +Movit 1.1.2, August 12th, 2014 + + - Performance bugfix: Fix texture freelist behavior so that it's + LRU instead of the exact opposite. Patch by Christophe Thommeret. + + - Performance bugfix: Correct the number of blur taps read in the + blur filter (it was reading about twice as many as it should). + Also found by Christophe Thommeret. + + +Movit 1.1.1, April 12th, 2014 + + - Fix an issue that could cause assertion failure in ResourcePool + when FBOs are reused, especially with NVIDIA's drivers. + + +Movit 1.1, April 10th, 2014 + + - NOTE: Movit now uses libepoxy rather than GLEW. This is needed because + of core context and GLES3 support (see below). Movit 1.1 should be + generally API-compatible with 1.0.3 (with the exception of the next + point), but is not ABI-compatible, so there has been a soname bump + to libmovit.so.2. + + - NOTE: The rules for using an EffectChain or ResourcePool in multiple + OpenGL contexts or threads have changed somewhat; see the comments in + resource_pool.h. + + - Movit will now work in OpenGL core contexts, and on GLES 3.0 or newer. + (GLES2 devices are not supported.) This also holds for all unit tests, + provided that you use SDL2 and not SDL1 (because SDL2 is needed to set + up such contexts). Note that the included demo application still requires + a classic OpenGL context. + + - ResampleEffect can now do sub-pixel translate and/or zoom. + + - LumaMixEffect now has an “invert” flag, as a convenience to e.g. change + a left-to-right wipe into a right-to-left one. + + - Significant reduction in driver overhead, especially on NVIDIA drivers. + + - Various smaller bugfixes and performance improvements. + + Movit 1.0.3, March 16th, 2014 - Yet more build system tweaks mainly related to distribution packaging.