X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=06afddee89782e1228eb3dab5f973b293e0db53a;hp=c7b129a25b1d5db740bacc0fd7e65c63c36db46e;hb=5278bd9c038dd9f2d56b4de52c904426dfe0b6fe;hpb=4f45f136fd2f652e923463189c5b8f74464a7268 diff --git a/README b/README index c7b129a..06afdde 100644 --- a/README +++ b/README @@ -17,13 +17,15 @@ TL;DR, please give me download link and system demands OK, you need -* A C++98 compiler. GCC will do. (I haven't tried Windows, but it +* A C++11 compiler. GCC will do. (I haven't tried Windows, but it works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. * A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices) will also work. * The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself does not depend on the latter, but you probably want to run the unit tests.) + If you also have the Google microbenchmark library, you can get some + benchmarks as well. * The [epoxy] library, for dealing with OpenGL extensions on various platforms. @@ -89,9 +91,9 @@ OK, I can read a bit. What do you mean by “modern”? Backwards compatibility is fine and all, but sometimes we can do better by observing that the world has moved on. In particular: -* It's 2016, so people want to edit HD video. -* It's 2016, so everybody has a GPU. -* It's 2016, so everybody has a working C++ compiler. +* It's 2017, so people want to edit HD video. +* It's 2017, so everybody has a GPU. +* It's 2017, so everybody has a working C++ compiler. (Even Microsoft fixed theirs around 2003!) While from a programming standpoint I'd love to say that it's 2016 @@ -204,4 +206,5 @@ What do you mean by “open-source”? ================================== Movit is licensed under the [GNU GPL](http://www.gnu.org/licenses/gpl.html), -either version 2 or (at your option) any later version. +either version 2 or (at your option) any later version. You can find the full +text of the license in the COPYING file, included with Movit.