X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=58dac7aacbf47dfa44cd280391bea0a7375f7ac8;hp=81bb4c99e2f8428cca5b417c6fd7801c17a57103;hb=61e2a7671f7b22227dcdc34dd303ae4fcc802aaa;hpb=b757191bc6d258887445d88cdfe5b18666295660 diff --git a/README b/README index 81bb4c9..58dac7a 100644 --- a/README +++ b/README @@ -9,7 +9,7 @@ Movit is the Modern Video Toolkit, notwithstanding that anything that's called “modern” usually isn't, and it's really not a toolkit. Movit aims to be a _high-quality_, _high-performance_, _open-source_ -library for video filters. It is currently in alpha stage. +library for video filters. TL;DR, please give me download link and system demands @@ -25,8 +25,9 @@ OK, you need part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also have what's needed through extensions). If your machine is less than five years old _and you have the appropriate drivers_, you're home free. -* The [Eigen 3] and [Google Test] libraries. (The library itself - depends only on the former, but you probably want to run the unit tests.) + GLES3 (for mobile devices) will also work. +* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself + does not depend on the latter, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various platforms. @@ -40,10 +41,11 @@ for performance estimates. Still TL;DR, please give me the list of filters =============================================== -Blur, diffusion, glow, lift/gamma/gain (color correction), mirror, -mix (add two inputs), overlay (the Porter-Duff “over” operation), -scale (bilinear and Lanczos), sharpen (both by unsharp mask and by -Wiener filters), saturation (or desaturation), vignette, and white balance. +Blur, diffusion, FFT-based convolution, glow, lift/gamma/gain (color +correction), mirror, mix (add two inputs), luma mix (use a map to wipe between +two inputs), overlay (the Porter-Duff “over” operation), scale (bilinear and +Lanczos), sharpen (both by unsharp mask and by Wiener filters), saturation +(or desaturation), vignette, and white balance. Yes, that's a short list. But they all look great, are fast and don't give you any nasty surprises. (I'd love to include denoise, deinterlace and @@ -54,8 +56,8 @@ all research-grade problems, and Movit is currently not there.) TL;DR, but I am interested in a programming example instead =========================================================== -Assuming you have an OpenGL context already set up (currently you need -a classic OpenGL context; a GL 3.2+ core context won't do): +Assuming you have an OpenGL context already set up (either a classic OpenGL +context, a GL 3.x forward-compatible or core context, or a GLES3 context): using namespace movit;